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37 lines
1.2 KiB
Text
37 lines
1.2 KiB
Text
uniform vec3 _TerrainTreeLightDirections[4];
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uniform float _TranslucencyViewDependency;
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void main ()
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{
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vec3 tmpvar_1;
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vec3 tmpvar_2;
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vec3 tmpvar_3;
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tmpvar_3 = _TerrainTreeLightDirections[0];
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float tmpvar_4;
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tmpvar_4 = dot (gl_Normal, tmpvar_3);
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tmpvar_1.x = mix (-(tmpvar_4), dot (gl_Vertex.xyz, -(tmpvar_3)), _TranslucencyViewDependency);
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tmpvar_2.x = max (0.0, ((tmpvar_4 * 0.6) + 0.4));
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vec3 tmpvar_5;
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tmpvar_5 = _TerrainTreeLightDirections[1];
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float tmpvar_6;
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tmpvar_6 = dot (gl_Normal, tmpvar_5);
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tmpvar_1.y = mix (-(tmpvar_6), dot (gl_Vertex.xyz, -(tmpvar_5)), _TranslucencyViewDependency);
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tmpvar_2.y = max (0.0, ((tmpvar_6 * 0.6) + 0.4));
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vec3 tmpvar_7;
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tmpvar_7 = _TerrainTreeLightDirections[2];
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float tmpvar_8;
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tmpvar_8 = dot (gl_Normal, tmpvar_7);
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tmpvar_1.z = mix (-(tmpvar_8), dot (gl_Vertex.xyz, -(tmpvar_7)), _TranslucencyViewDependency);
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tmpvar_2.z = max (0.0, ((tmpvar_8 * 0.6) + 0.4));
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gl_Position = gl_Vertex;
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vec4 tmpvar_9;
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tmpvar_9.w = 0.0;
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tmpvar_9.xyz = tmpvar_1;
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gl_TexCoord[2] = tmpvar_9;
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vec4 tmpvar_10;
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tmpvar_10.w = 0.0;
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tmpvar_10.xyz = tmpvar_2;
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gl_TexCoord[3] = tmpvar_10;
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}
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// inputs: 2, stats: 32 alu 0 tex 0 flow
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