mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
27 lines
716 B
Text
27 lines
716 B
Text
uniform vec4 _Color;
|
|
uniform sampler2D _LightBuffer;
|
|
uniform sampler2D _MainTex;
|
|
uniform vec4 unity_Ambient;
|
|
void main ()
|
|
{
|
|
vec4 light_1;
|
|
vec4 c_2;
|
|
c_2 = (texture2D (_MainTex, gl_TexCoord[0].xy) * _Color);
|
|
light_1 = -(log2(texture2DProj (_LightBuffer, gl_TexCoord[1])));
|
|
light_1.xyz = (light_1.xyz + unity_Ambient.xyz);
|
|
vec4 c_3;
|
|
c_3.xyz = (c_2.xyz * light_1.xyz);
|
|
c_3.w = c_2.w;
|
|
gl_FragData[0] = c_3;
|
|
}
|
|
|
|
|
|
// stats: 5 alu 2 tex 0 flow
|
|
// inputs: 1
|
|
// #0: gl_TexCoord (high float) 4x1 [2] loc 4
|
|
// uniforms: 2 (total size: 0)
|
|
// #0: _Color (high float) 4x1 [-1]
|
|
// #1: unity_Ambient (high float) 4x1 [-1]
|
|
// textures: 2
|
|
// #0: _LightBuffer (high 2d) 0x0 [-1]
|
|
// #1: _MainTex (high 2d) 0x0 [-1]
|