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12 lines
256 B
Text
12 lines
256 B
Text
uniform float value;
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uniform float otherValue;
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void main ()
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{
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gl_FragColor = vec4((otherValue / (1.0/(value))));
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}
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// stats: 2 alu 0 tex 0 flow
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// uniforms: 2 (total size: 0)
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// #0: value (high float) 1x1 [-1]
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// #1: otherValue (high float) 1x1 [-1]
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