mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
104 lines
2.2 KiB
Text
104 lines
2.2 KiB
Text
struct v2f {
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vec4 vertex;
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vec4 color;
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vec3 texcoord;
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};
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struct appdata_t {
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vec4 vertex;
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vec4 color;
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vec3 normal;
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};
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uniform mat4 _World2Object;
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uniform vec3 _WorldSpaceCameraPos;
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uniform vec4 unity_Scale;
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vec3 ObjSpaceViewDir (
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in vec4 v_1
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)
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{
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vec3 objSpaceCameraPos_2;
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vec4 tmpvar_3;
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tmpvar_3.w = 1.0;
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tmpvar_3.xyz = _WorldSpaceCameraPos.xyz.xyz;
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vec3 tmpvar_4;
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tmpvar_4 = ((_World2Object * tmpvar_3).xyz * unity_Scale.w);
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objSpaceCameraPos_2 = tmpvar_4;
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return (objSpaceCameraPos_2 - v_1.xyz);
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}
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v2f vert (
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in appdata_t v_5
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)
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{
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vec3 viewDir_6;
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v2f o_7;
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vec4 tmpvar_8;
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tmpvar_8 = (gl_ModelViewProjectionMatrix * v_5.vertex);
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o_7.vertex = tmpvar_8;
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vec3 tmpvar_9;
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tmpvar_9 = ObjSpaceViewDir (v_5.vertex);
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vec3 tmpvar_10;
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tmpvar_10 = normalize (tmpvar_9);
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vec3 tmpvar_11;
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tmpvar_11 = -(tmpvar_10);
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viewDir_6 = tmpvar_11;
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vec3 tmpvar_12;
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tmpvar_12 = reflect (viewDir_6, v_5.normal);
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vec3 tmpvar_13;
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tmpvar_13 = tmpvar_12;
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o_7.texcoord = tmpvar_13;
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vec4 tmpvar_14;
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tmpvar_14.w = 0.0;
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tmpvar_14.xyz = o_7.texcoord.xyz;
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vec3 tmpvar_15;
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tmpvar_15 = (gl_ModelViewMatrix * tmpvar_14).xyz;
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vec3 tmpvar_16;
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tmpvar_16 = tmpvar_15;
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o_7.texcoord = tmpvar_16;
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vec4 tmpvar_17;
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tmpvar_17 = v_5.color;
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o_7.color = tmpvar_17;
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return o_7;
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}
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void main ()
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{
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appdata_t xlt_v_18;
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v2f xl_retval_19;
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vec4 tmpvar_20;
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tmpvar_20 = gl_Vertex.xyzw;
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vec4 tmpvar_21;
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tmpvar_21 = tmpvar_20;
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xlt_v_18.vertex = tmpvar_21;
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vec4 tmpvar_22;
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tmpvar_22 = gl_Color.xyzw;
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vec4 tmpvar_23;
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tmpvar_23 = tmpvar_22;
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xlt_v_18.color = tmpvar_23;
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vec3 tmpvar_24;
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tmpvar_24 = gl_Normal.xyz;
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vec3 tmpvar_25;
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tmpvar_25 = tmpvar_24;
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xlt_v_18.normal = tmpvar_25;
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v2f tmpvar_26;
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tmpvar_26 = vert (xlt_v_18);
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v2f tmpvar_27;
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tmpvar_27 = tmpvar_26;
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xl_retval_19 = tmpvar_27;
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vec4 tmpvar_28;
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tmpvar_28 = xl_retval_19.vertex.xyzw;
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vec4 tmpvar_29;
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tmpvar_29 = tmpvar_28;
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gl_Position = tmpvar_29;
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vec4 tmpvar_30;
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tmpvar_30 = xl_retval_19.color.xyzw;
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vec4 tmpvar_31;
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tmpvar_31 = tmpvar_30;
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gl_FrontColor = tmpvar_31;
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vec4 tmpvar_32;
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tmpvar_32.w = 0.0;
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tmpvar_32.xyz = xl_retval_19.texcoord.xyz;
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vec4 tmpvar_33;
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tmpvar_33 = tmpvar_32;
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gl_TexCoord[0] = tmpvar_33;
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}
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