bgfx/3rdparty/glsl-optimizer/tests/vertex/zun-RenderFX_Skybox_Cubed-out.txt
2014-02-10 23:06:13 -08:00

11 lines
225 B
Text

void main ()
{
gl_Position = (gl_ModelViewProjectionMatrix * gl_Vertex);
vec4 tmpvar_1;
tmpvar_1.w = 0.0;
tmpvar_1.xyz = gl_MultiTexCoord0.xyz;
gl_TexCoord[0] = tmpvar_1;
}
// inputs: 2, stats: 2 alu 0 tex 0 flow