mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
48 lines
1.3 KiB
Text
48 lines
1.3 KiB
Text
uniform vec4 _MainTex_ST;
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uniform mat4 _Object2World;
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uniform vec4 _ProjectionParams;
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uniform mat4 _World2Object;
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uniform vec3 _WorldSpaceCameraPos;
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uniform vec4 unity_Scale;
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varying vec4 xlv_FOG;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = (gl_ModelViewProjectionMatrix * gl_Vertex);
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vec4 tmpvar_2;
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tmpvar_2.w = 1.0;
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tmpvar_2.xyz = _WorldSpaceCameraPos;
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vec3 tmpvar_3;
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tmpvar_3 = (gl_Vertex.xyz - ((_World2Object * tmpvar_2).xyz * unity_Scale.w));
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mat3 tmpvar_4;
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tmpvar_4[0] = _Object2World[0].xyz;
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tmpvar_4[1] = _Object2World[1].xyz;
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tmpvar_4[2] = _Object2World[2].xyz;
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vec4 o_5;
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vec4 tmpvar_6;
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tmpvar_6 = (tmpvar_1 * 0.5);
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vec2 tmpvar_7;
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tmpvar_7.x = tmpvar_6.x;
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tmpvar_7.y = (tmpvar_6.y * _ProjectionParams.x);
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o_5.xy = (tmpvar_7 + tmpvar_6.w);
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o_5.zw = tmpvar_1.zw;
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gl_Position = tmpvar_1;
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vec4 tmpvar_8;
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tmpvar_8.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_8.x = tmpvar_1.z;
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xlv_FOG = tmpvar_8;
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vec4 tmpvar_9;
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tmpvar_9.zw = vec2(0.0, 0.0);
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tmpvar_9.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
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gl_TexCoord[0] = tmpvar_9;
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vec4 tmpvar_10;
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tmpvar_10.w = 0.0;
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tmpvar_10.xyz = (tmpvar_4 * (tmpvar_3 - (2.0 *
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(dot (gl_Normal, tmpvar_3) * gl_Normal)
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)));
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gl_TexCoord[1] = tmpvar_10;
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gl_TexCoord[2] = o_5;
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}
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// inputs: 3, stats: 18 alu 0 tex 0 flow
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