bgfx/3rdparty/glsl-optimizer/tests/vertex/opt-negsub-out.txt
2014-02-10 23:06:13 -08:00

22 lines
438 B
Text

uniform mat4 mvp;
uniform mat3 m3a;
uniform mat3 m3b;
uniform mat3 m3c;
uniform vec4 v3a;
uniform vec4 v3b;
uniform vec4 v3c;
void main ()
{
gl_Position = (mvp * gl_Vertex);
vec4 tmpvar_1;
tmpvar_1.w = 1.0;
tmpvar_1.xyz = (((m3a *
(gl_Vertex.xyz - v3a.xyz)
) + (m3b *
(gl_Vertex.xyz - (mvp * v3b).xyz)
)) + (m3c * (gl_Vertex.xyz - v3c.xyz)));
gl_FrontColor = tmpvar_1;
}
// inputs: 1, stats: 11 alu 0 tex 0 flow