bgfx/3rdparty/glsl-optimizer/tests/vertex/glsl140-basic-out.txt
2014-02-10 23:06:13 -08:00

16 lines
255 B
Text

#version 140
uniform vec2 p;
in vec4 position;
in vec4 icol;
out vec4 col;
void main ()
{
col = icol;
vec4 tmpvar_1;
tmpvar_1.zw = vec2(0.0, 0.0);
tmpvar_1.xy = p;
gl_Position = (tmpvar_1 + position);
}
// inputs: 2, stats: 2 alu 0 tex 0 flow