bgfx/3rdparty/glsl-optimizer/tests/vertex/bug-struct-uniform-out.txt
2014-02-10 23:06:13 -08:00

15 lines
289 B
Text

struct shadow_map_t {
mat4 transform;
};
uniform shadow_map_t ShadowMaps[1];
attribute vec3 _in_position;
void main ()
{
vec4 tmpvar_1;
tmpvar_1.w = 1.0;
tmpvar_1.xyz = _in_position;
gl_Position = (ShadowMaps[0].transform * tmpvar_1);
}
// inputs: 1, stats: 2 alu 0 tex 0 flow