mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
99 lines
2.8 KiB
Text
99 lines
2.8 KiB
Text
uniform sampler2D _MainTex;
|
|
uniform vec4 _MainTex_TexelSize;
|
|
varying vec2 xlv_TEXCOORD0;
|
|
void main ()
|
|
{
|
|
vec2 mx_2;
|
|
vec2 uvCorner_3;
|
|
uvCorner_3 = xlv_TEXCOORD0;
|
|
mx_2 = texture2D (_MainTex, xlv_TEXCOORD0).xy;
|
|
for (int j_1 = 0; j_1 < 8; j_1++) {
|
|
vec2 tmpvar_4;
|
|
tmpvar_4.x = 0.0;
|
|
tmpvar_4.y = float(j_1);
|
|
vec4 tmpvar_5;
|
|
tmpvar_5 = texture2D (_MainTex, (uvCorner_3 + (tmpvar_4 * _MainTex_TexelSize.xy)));
|
|
mx_2 = mix (mx_2, tmpvar_5.xy, vec2(float((
|
|
dot (tmpvar_5.xy, tmpvar_5.xy)
|
|
>=
|
|
dot (mx_2, mx_2)
|
|
))));
|
|
vec2 tmpvar_6;
|
|
tmpvar_6.x = 1.0;
|
|
tmpvar_6.y = float(j_1);
|
|
vec4 tmpvar_7;
|
|
tmpvar_7 = texture2D (_MainTex, (uvCorner_3 + (tmpvar_6 * _MainTex_TexelSize.xy)));
|
|
mx_2 = mix (mx_2, tmpvar_7.xy, vec2(float((
|
|
dot (tmpvar_7.xy, tmpvar_7.xy)
|
|
>=
|
|
dot (mx_2, mx_2)
|
|
))));
|
|
vec2 tmpvar_8;
|
|
tmpvar_8.x = 2.0;
|
|
tmpvar_8.y = float(j_1);
|
|
vec4 tmpvar_9;
|
|
tmpvar_9 = texture2D (_MainTex, (uvCorner_3 + (tmpvar_8 * _MainTex_TexelSize.xy)));
|
|
mx_2 = mix (mx_2, tmpvar_9.xy, vec2(float((
|
|
dot (tmpvar_9.xy, tmpvar_9.xy)
|
|
>=
|
|
dot (mx_2, mx_2)
|
|
))));
|
|
vec2 tmpvar_10;
|
|
tmpvar_10.x = 3.0;
|
|
tmpvar_10.y = float(j_1);
|
|
vec4 tmpvar_11;
|
|
tmpvar_11 = texture2D (_MainTex, (uvCorner_3 + (tmpvar_10 * _MainTex_TexelSize.xy)));
|
|
mx_2 = mix (mx_2, tmpvar_11.xy, vec2(float((
|
|
dot (tmpvar_11.xy, tmpvar_11.xy)
|
|
>=
|
|
dot (mx_2, mx_2)
|
|
))));
|
|
vec2 tmpvar_12;
|
|
tmpvar_12.x = 4.0;
|
|
tmpvar_12.y = float(j_1);
|
|
vec4 tmpvar_13;
|
|
tmpvar_13 = texture2D (_MainTex, (uvCorner_3 + (tmpvar_12 * _MainTex_TexelSize.xy)));
|
|
mx_2 = mix (mx_2, tmpvar_13.xy, vec2(float((
|
|
dot (tmpvar_13.xy, tmpvar_13.xy)
|
|
>=
|
|
dot (mx_2, mx_2)
|
|
))));
|
|
vec2 tmpvar_14;
|
|
tmpvar_14.x = 5.0;
|
|
tmpvar_14.y = float(j_1);
|
|
vec4 tmpvar_15;
|
|
tmpvar_15 = texture2D (_MainTex, (uvCorner_3 + (tmpvar_14 * _MainTex_TexelSize.xy)));
|
|
mx_2 = mix (mx_2, tmpvar_15.xy, vec2(float((
|
|
dot (tmpvar_15.xy, tmpvar_15.xy)
|
|
>=
|
|
dot (mx_2, mx_2)
|
|
))));
|
|
vec2 tmpvar_16;
|
|
tmpvar_16.x = 6.0;
|
|
tmpvar_16.y = float(j_1);
|
|
vec4 tmpvar_17;
|
|
tmpvar_17 = texture2D (_MainTex, (uvCorner_3 + (tmpvar_16 * _MainTex_TexelSize.xy)));
|
|
mx_2 = mix (mx_2, tmpvar_17.xy, vec2(float((
|
|
dot (tmpvar_17.xy, tmpvar_17.xy)
|
|
>=
|
|
dot (mx_2, mx_2)
|
|
))));
|
|
vec2 tmpvar_18;
|
|
tmpvar_18.x = 7.0;
|
|
tmpvar_18.y = float(j_1);
|
|
vec4 tmpvar_19;
|
|
tmpvar_19 = texture2D (_MainTex, (uvCorner_3 + (tmpvar_18 * _MainTex_TexelSize.xy)));
|
|
mx_2 = mix (mx_2, tmpvar_19.xy, vec2(float((
|
|
dot (tmpvar_19.xy, tmpvar_19.xy)
|
|
>=
|
|
dot (mx_2, mx_2)
|
|
))));
|
|
};
|
|
vec4 tmpvar_20;
|
|
tmpvar_20.zw = vec2(0.0, 0.0);
|
|
tmpvar_20.xy = mx_2;
|
|
gl_FragData[0] = tmpvar_20;
|
|
}
|
|
|
|
|
|
// inputs: 1, stats: 76 alu 9 tex 2 flow
|