mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
92 lines
2.1 KiB
Text
92 lines
2.1 KiB
Text
struct v2f_img {
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vec4 pos;
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vec2 uv;
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};
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uniform vec4 _AdaptParams;
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uniform sampler2D _CurTex;
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uniform sampler2D _MainTex;
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vec4 frag (
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in v2f_img i_1
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)
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{
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vec4 valNew_2;
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vec2 delta_3;
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vec2 valCur_4;
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vec2 valAdapted_5;
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vec4 tmpvar_6;
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tmpvar_6 = texture2D (_MainTex, i_1.uv);
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vec2 tmpvar_7;
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tmpvar_7 = tmpvar_6.xy;
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valAdapted_5 = tmpvar_7;
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vec4 tmpvar_8;
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tmpvar_8 = texture2D (_CurTex, i_1.uv);
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vec2 tmpvar_9;
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tmpvar_9 = tmpvar_8.xy;
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valCur_4 = tmpvar_9;
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vec2 tmpvar_10;
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tmpvar_10 = ((valCur_4 - valAdapted_5) * _AdaptParams.x);
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delta_3 = tmpvar_10;
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float tmpvar_11;
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tmpvar_11 = sign (delta_3.x);
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float tmpvar_12;
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tmpvar_12 = abs (delta_3.x);
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float tmpvar_13;
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tmpvar_13 = max (0.00392157, tmpvar_12);
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float tmpvar_14;
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tmpvar_14 = (tmpvar_11 * tmpvar_13);
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delta_3.x = tmpvar_14;
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float tmpvar_15;
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tmpvar_15 = sign (delta_3.y);
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float tmpvar_16;
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tmpvar_16 = abs (delta_3.y);
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float tmpvar_17;
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tmpvar_17 = max (0.00392157, tmpvar_16);
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float tmpvar_18;
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tmpvar_18 = (tmpvar_15 * tmpvar_17);
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delta_3.y = vec2(tmpvar_18).y;
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vec2 tmpvar_19;
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tmpvar_19 = (valAdapted_5 + delta_3);
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valNew_2.xy = tmpvar_19.xy.xy;
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float tmpvar_20;
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tmpvar_20 = max (valNew_2.x, _AdaptParams.z);
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float tmpvar_21;
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tmpvar_21 = tmpvar_20;
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valNew_2.x = tmpvar_21;
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float tmpvar_22;
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tmpvar_22 = min (valNew_2.y, _AdaptParams.y);
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float tmpvar_23;
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tmpvar_23 = tmpvar_22;
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valNew_2.y = vec2(tmpvar_23).y;
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float tmpvar_24;
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tmpvar_24 = ((valNew_2.x - valNew_2.y) + 0.01);
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valNew_2.z = vec3(tmpvar_24).z;
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float tmpvar_25;
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tmpvar_25 = (valNew_2.y / valNew_2.z);
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valNew_2.w = vec4(tmpvar_25).w;
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return valNew_2;
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}
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void main ()
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{
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v2f_img xlt_i_26;
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vec4 xl_retval_27;
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vec4 tmpvar_28;
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tmpvar_28 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i_26.pos = tmpvar_28;
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vec2 tmpvar_29;
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tmpvar_29 = gl_TexCoord[0].xy;
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vec2 tmpvar_30;
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tmpvar_30 = tmpvar_29;
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xlt_i_26.uv = tmpvar_30;
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vec4 tmpvar_31;
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tmpvar_31 = frag (xlt_i_26);
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vec4 tmpvar_32;
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tmpvar_32 = tmpvar_31;
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xl_retval_27 = tmpvar_32;
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vec4 tmpvar_33;
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tmpvar_33 = xl_retval_27.xyzw;
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vec4 tmpvar_34;
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tmpvar_34 = tmpvar_33;
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gl_FragData[0] = tmpvar_34;
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}
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