mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
34 lines
907 B
Text
34 lines
907 B
Text
uniform vec4 _Color;
|
|
uniform float _Cutoff;
|
|
uniform vec4 _LightColor0;
|
|
uniform sampler2D _LightTexture0;
|
|
uniform sampler2D _LightTextureB0;
|
|
uniform sampler2D _MainTex;
|
|
void main ()
|
|
{
|
|
vec4 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[3];
|
|
vec4 c_2;
|
|
vec4 tmpvar_3;
|
|
tmpvar_3 = (texture2D (_MainTex, gl_TexCoord[0].xy) * _Color);
|
|
float tmpvar_4;
|
|
tmpvar_4 = tmpvar_3.w;
|
|
float x_5;
|
|
x_5 = (tmpvar_3.w - _Cutoff);
|
|
if ((x_5 < 0.0)) {
|
|
discard;
|
|
};
|
|
vec4 c_6;
|
|
c_6.xyz = ((tmpvar_3.xyz * _LightColor0.xyz) * ((
|
|
max (0.0, dot (gl_TexCoord[1].xyz, normalize(gl_TexCoord[2].xyz)))
|
|
*
|
|
((float((tmpvar_1.z > 0.0)) * texture2D (_LightTexture0, ((tmpvar_1.xy / tmpvar_1.w) + 0.5)).w) * texture2D (_LightTextureB0, vec2(dot (tmpvar_1.xyz, tmpvar_1.xyz))).w)
|
|
) * 2.0));
|
|
c_6.w = tmpvar_4;
|
|
c_2.xyz = c_6.xyz;
|
|
c_2.w = tmpvar_4;
|
|
gl_FragData[0] = c_2;
|
|
}
|
|
|
|
|
|
// inputs: 1, stats: 17 alu 4 tex 1 flow
|