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10 lines
143 B
Text
10 lines
143 B
Text
void main ()
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{
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vec4 c_1;
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c_1.xyz = vec3(0.0, 0.0, 0.0);
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c_1.w = 0.0;
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gl_FragData[0] = c_1;
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}
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// inputs: 0, stats: 2 alu 0 tex 0 flow
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