bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Test_FontShaderCull-out.txt
2014-02-10 23:06:13 -08:00

9 lines
179 B
Text

uniform vec4 _Color;
uniform sampler2D _MainTex;
void main ()
{
gl_FragData[0] = (texture2D (_MainTex, gl_TexCoord[0].xy) * _Color);
}
// inputs: 1, stats: 1 alu 1 tex 0 flow