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9 lines
179 B
Text
9 lines
179 B
Text
uniform vec4 _Color;
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uniform sampler2D _MainTex;
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void main ()
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{
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gl_FragData[0] = (texture2D (_MainTex, gl_TexCoord[0].xy) * _Color);
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}
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// inputs: 1, stats: 1 alu 1 tex 0 flow
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