bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Surface_Custom_Data1-out.txt
2014-02-10 23:06:13 -08:00

17 lines
400 B
Text

uniform vec4 _LightColor0;
uniform sampler2D _LightTexture0;
void main ()
{
vec4 c_1;
vec4 c_2;
c_2.xyz = ((gl_TexCoord[0].xyz * _LightColor0.xyz) * ((
max (0.0, dot (gl_TexCoord[1].xyz, gl_TexCoord[2].xyz))
* texture2D (_LightTexture0, gl_TexCoord[3].xy).w) * 2.0));
c_2.w = 0.0;
c_1.xyz = c_2.xyz;
c_1.w = 0.0;
gl_FragData[0] = c_1;
}
// inputs: 1, stats: 8 alu 1 tex 0 flow