mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
34 lines
997 B
Text
34 lines
997 B
Text
uniform sampler2D _BumpMap;
|
|
uniform vec4 _Color;
|
|
uniform vec4 _LightColor0;
|
|
uniform sampler2D _LightTexture0;
|
|
uniform sampler2D _LightTextureB0;
|
|
uniform sampler2D _MainTex;
|
|
void main ()
|
|
{
|
|
vec4 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[0];
|
|
vec4 tmpvar_2;
|
|
tmpvar_2 = gl_TexCoord[2];
|
|
vec4 c_3;
|
|
vec4 tmpvar_4;
|
|
tmpvar_4 = (texture2D (_MainTex, tmpvar_1.xy) * _Color);
|
|
vec4 normal_5;
|
|
normal_5.xy = ((texture2D (_BumpMap, tmpvar_1.zw).wy * 2.0) - 1.0);
|
|
normal_5.z = sqrt(((1.0 -
|
|
(normal_5.x * normal_5.x)
|
|
) - (normal_5.y * normal_5.y)));
|
|
vec4 c_6;
|
|
c_6.xyz = ((tmpvar_4.xyz * _LightColor0.xyz) * ((
|
|
max (0.0, dot (normal_5.xyz, normalize(gl_TexCoord[1].xyz)))
|
|
*
|
|
((float((tmpvar_2.z > 0.0)) * texture2D (_LightTexture0, ((tmpvar_2.xy / tmpvar_2.w) + 0.5)).w) * texture2D (_LightTextureB0, vec2(dot (tmpvar_2.xyz, tmpvar_2.xyz))).w)
|
|
) * 2.0));
|
|
c_6.w = tmpvar_4.w;
|
|
c_3.xyz = c_6.xyz;
|
|
c_3.w = 0.0;
|
|
gl_FragData[0] = c_3;
|
|
}
|
|
|
|
|
|
// inputs: 1, stats: 23 alu 4 tex 0 flow
|