bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-RenderFX_Skybox-out.txt
2014-02-10 23:06:13 -08:00

14 lines
300 B
Text

uniform vec4 _Tint;
uniform sampler2D _UpTex;
void main ()
{
vec4 col_1;
vec4 tmpvar_2;
tmpvar_2 = texture2D (_UpTex, gl_TexCoord[0].xy);
col_1.xyz = ((tmpvar_2.xyz + _Tint.xyz) - 0.5);
col_1.w = (tmpvar_2.w * _Tint.w);
gl_FragData[0] = col_1;
}
// inputs: 1, stats: 3 alu 1 tex 0 flow