mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
284 lines
6.3 KiB
Text
284 lines
6.3 KiB
Text
struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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vec2 uv_BumpMap;
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vec3 worldRefl;
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vec3 viewDir;
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};
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struct v2f_surf {
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vec4 pos;
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float fog;
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vec4 hip_pack0;
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vec3 viewDir;
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vec3 lightDir;
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vec4 _LightCoord;
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};
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uniform sampler2D _BumpMap;
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uniform vec4 _Color;
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uniform samplerCube _Cube;
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uniform vec4 _LightColor0;
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uniform sampler2D _LightTexture0;
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uniform sampler2D _LightTextureB0;
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uniform sampler2D _MainTex;
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uniform float _Parallax;
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uniform sampler2D _ParallaxMap;
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uniform vec4 _ReflectColor;
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varying vec4 xlv_FOG;
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vec4 UnpackNormal (
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in vec4 packednormal_1
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)
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{
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vec4 normal_2;
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vec2 tmpvar_3;
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tmpvar_3 = ((packednormal_1.wy * 2.0) - 1.0);
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normal_2.xy = tmpvar_3.xy.xy;
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float tmpvar_4;
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tmpvar_4 = sqrt (((1.0 - (normal_2.x * normal_2.x)) - (normal_2.y * normal_2.y)));
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float tmpvar_5;
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tmpvar_5 = tmpvar_4;
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normal_2.z = vec3(tmpvar_5).z;
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return normal_2;
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}
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vec2 ParallaxOffset (
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in float h_6,
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in float height_7,
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in vec3 viewDir_8
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)
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{
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vec3 v_9;
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float tmpvar_10;
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tmpvar_10 = ((h_6 * height_7) - (height_7 / 2.0));
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h_6 = tmpvar_10;
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vec3 tmpvar_11;
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tmpvar_11 = normalize (viewDir_8);
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vec3 tmpvar_12;
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tmpvar_12 = tmpvar_11;
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v_9 = tmpvar_12;
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float tmpvar_13;
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tmpvar_13 = (v_9.z + 0.42);
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v_9.z = vec3(tmpvar_13).z;
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return (h_6 * (v_9.xy / v_9.z));
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}
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void surf (
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in Input IN_14,
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inout SurfaceOutput o_15
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)
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{
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vec4 reflcol_16;
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vec3 worldRefl_17;
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vec4 c_18;
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vec4 tex_19;
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vec2 offset_20;
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float h_21;
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vec4 tmpvar_22;
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tmpvar_22 = texture2D (_ParallaxMap, IN_14.uv_BumpMap);
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float tmpvar_23;
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tmpvar_23 = tmpvar_22.w;
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h_21 = tmpvar_23;
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vec2 tmpvar_24;
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tmpvar_24 = ParallaxOffset (h_21, _Parallax, IN_14.viewDir);
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vec2 tmpvar_25;
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tmpvar_25 = tmpvar_24;
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offset_20 = tmpvar_25;
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vec2 tmpvar_26;
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tmpvar_26 = (IN_14.uv_MainTex + offset_20);
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IN_14.uv_MainTex = tmpvar_26;
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vec2 tmpvar_27;
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tmpvar_27 = (IN_14.uv_BumpMap + offset_20);
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IN_14.uv_BumpMap = tmpvar_27;
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vec4 tmpvar_28;
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tmpvar_28 = texture2D (_MainTex, IN_14.uv_MainTex);
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vec4 tmpvar_29;
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tmpvar_29 = tmpvar_28;
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tex_19 = tmpvar_29;
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vec4 tmpvar_30;
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tmpvar_30 = (tex_19 * _Color);
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c_18 = tmpvar_30;
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vec3 tmpvar_31;
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tmpvar_31 = c_18.xyz;
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o_15.Albedo = tmpvar_31;
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vec4 tmpvar_32;
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tmpvar_32 = texture2D (_BumpMap, IN_14.uv_BumpMap);
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vec4 tmpvar_33;
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tmpvar_33 = UnpackNormal (tmpvar_32);
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vec3 tmpvar_34;
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tmpvar_34 = tmpvar_33.xyz;
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vec3 tmpvar_35;
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tmpvar_35 = tmpvar_34;
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o_15.Normal = tmpvar_35;
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vec3 tmpvar_36;
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tmpvar_36 = IN_14.worldRefl;
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worldRefl_17 = tmpvar_36;
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vec4 tmpvar_37;
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tmpvar_37 = textureCube (_Cube, worldRefl_17);
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vec4 tmpvar_38;
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tmpvar_38 = tmpvar_37;
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reflcol_16 = tmpvar_38;
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vec4 tmpvar_39;
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tmpvar_39 = (reflcol_16 * tex_19.w);
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reflcol_16 = tmpvar_39;
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vec3 tmpvar_40;
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tmpvar_40 = (reflcol_16.xyz * _ReflectColor.xyz);
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o_15.Emission = tmpvar_40;
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float tmpvar_41;
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tmpvar_41 = (reflcol_16.w * _ReflectColor.w);
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o_15.Alpha = tmpvar_41;
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}
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float UnitySpotCookie (
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in vec4 LightCoord_42
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)
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{
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vec4 tmpvar_43;
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tmpvar_43 = texture2D (_LightTexture0, ((LightCoord_42.xy / LightCoord_42.w) + 0.5));
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return tmpvar_43.w;
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}
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float UnitySpotAttenuate (
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in vec3 LightCoord_44
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)
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{
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float tmpvar_45;
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tmpvar_45 = dot (LightCoord_44, LightCoord_44);
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vec2 tmpvar_46;
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tmpvar_46 = vec2(tmpvar_45);
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vec2 tmpvar_47;
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tmpvar_47 = tmpvar_46.xy;
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vec4 tmpvar_48;
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tmpvar_48 = texture2D (_LightTextureB0, tmpvar_47);
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return tmpvar_48.w;
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}
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vec4 LightingLambert (
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in SurfaceOutput s_49,
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in vec3 lightDir_50,
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in float atten_51
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)
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{
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vec4 c_52;
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float diff_53;
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float tmpvar_54;
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tmpvar_54 = dot (s_49.Normal, lightDir_50);
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float tmpvar_55;
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tmpvar_55 = max (0.0, tmpvar_54);
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float tmpvar_56;
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tmpvar_56 = tmpvar_55;
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diff_53 = tmpvar_56;
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vec3 tmpvar_57;
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tmpvar_57 = ((s_49.Albedo * _LightColor0.xyz) * ((diff_53 * atten_51) * 2.0));
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c_52.xyz = tmpvar_57.xyz.xyz;
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float tmpvar_58;
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tmpvar_58 = s_49.Alpha;
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c_52.w = vec4(tmpvar_58).w;
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return c_52;
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}
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vec4 frag_surf (
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in v2f_surf IN_59
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)
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{
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vec4 c_60;
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vec3 lightDir_61;
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SurfaceOutput o_62;
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Input surfIN_63;
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vec2 tmpvar_64;
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tmpvar_64 = IN_59.hip_pack0.xy;
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surfIN_63.uv_MainTex = tmpvar_64;
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vec2 tmpvar_65;
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tmpvar_65 = IN_59.hip_pack0.zw;
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surfIN_63.uv_BumpMap = tmpvar_65;
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vec3 tmpvar_66;
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tmpvar_66 = IN_59.viewDir;
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surfIN_63.viewDir = tmpvar_66;
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vec3 tmpvar_67;
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tmpvar_67 = vec3(0.0, 0.0, 0.0);
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o_62.Albedo = tmpvar_67;
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vec3 tmpvar_68;
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tmpvar_68 = vec3(0.0, 0.0, 0.0);
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o_62.Emission = tmpvar_68;
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float tmpvar_69;
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tmpvar_69 = 0.0;
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o_62.Specular = tmpvar_69;
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float tmpvar_70;
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tmpvar_70 = 0.0;
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o_62.Alpha = tmpvar_70;
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float tmpvar_71;
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tmpvar_71 = 0.0;
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o_62.Gloss = tmpvar_71;
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surf (surfIN_63, o_62);
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vec3 tmpvar_72;
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tmpvar_72 = IN_59.lightDir;
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lightDir_61 = tmpvar_72;
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vec3 tmpvar_73;
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tmpvar_73 = normalize (lightDir_61);
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vec3 tmpvar_74;
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tmpvar_74 = tmpvar_73;
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lightDir_61 = tmpvar_74;
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float tmpvar_75;
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tmpvar_75 = UnitySpotCookie (IN_59._LightCoord);
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float tmpvar_76;
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tmpvar_76 = UnitySpotAttenuate (IN_59._LightCoord.xyz);
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vec4 tmpvar_77;
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tmpvar_77 = LightingLambert (o_62, lightDir_61, ((float(
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(IN_59._LightCoord.z > 0.0)
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) * tmpvar_75) * tmpvar_76));
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vec4 tmpvar_78;
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tmpvar_78 = tmpvar_77;
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c_60 = tmpvar_78;
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float tmpvar_79;
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tmpvar_79 = 0.0;
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c_60.w = vec4(tmpvar_79).w;
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return c_60;
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}
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void main ()
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{
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v2f_surf xlt_IN_80;
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vec4 xl_retval_81;
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vec4 tmpvar_82;
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tmpvar_82 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_80.pos = tmpvar_82;
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float tmpvar_83;
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tmpvar_83 = xlv_FOG.x;
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xlt_IN_80.fog = tmpvar_83;
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vec4 tmpvar_84;
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tmpvar_84 = gl_TexCoord[0].xyzw;
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vec4 tmpvar_85;
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tmpvar_85 = tmpvar_84;
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xlt_IN_80.hip_pack0 = tmpvar_85;
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vec3 tmpvar_86;
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tmpvar_86 = gl_TexCoord[1].xyz;
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vec3 tmpvar_87;
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tmpvar_87 = tmpvar_86;
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xlt_IN_80.viewDir = tmpvar_87;
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vec3 tmpvar_88;
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tmpvar_88 = gl_TexCoord[2].xyz;
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vec3 tmpvar_89;
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tmpvar_89 = tmpvar_88;
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xlt_IN_80.lightDir = tmpvar_89;
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vec4 tmpvar_90;
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tmpvar_90 = gl_TexCoord[3].xyzw;
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vec4 tmpvar_91;
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tmpvar_91 = tmpvar_90;
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xlt_IN_80._LightCoord = tmpvar_91;
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vec4 tmpvar_92;
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tmpvar_92 = frag_surf (xlt_IN_80);
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vec4 tmpvar_93;
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tmpvar_93 = tmpvar_92;
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xl_retval_81 = tmpvar_93;
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vec4 tmpvar_94;
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tmpvar_94 = xl_retval_81.xyzw;
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vec4 tmpvar_95;
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tmpvar_95 = tmpvar_94;
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gl_FragData[0] = tmpvar_95;
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}
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