mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
386 lines
8.3 KiB
Text
386 lines
8.3 KiB
Text
struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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vec2 uv_BumpMap;
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vec3 worldRefl;
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vec3 TtoW0;
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vec3 TtoW1;
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vec3 TtoW2;
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};
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struct v2f_surf {
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vec4 pos;
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float fog;
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vec4 hip_pack0;
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vec4 hip_screen;
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vec4 TtoW0;
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vec4 TtoW1;
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vec4 TtoW2;
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vec3 hip_lmapFade;
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};
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uniform sampler2D _BumpMap;
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uniform vec4 _Color;
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uniform samplerCube _Cube;
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uniform sampler2D _LightBuffer;
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uniform sampler2D _MainTex;
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uniform vec4 _ReflectColor;
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uniform sampler2D unity_Lightmap;
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uniform sampler2D unity_LightmapInd;
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varying vec4 xlv_FOG;
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float xll_saturate (
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in float x_1
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)
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{
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float tmpvar_2;
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tmpvar_2 = clamp (x_1, 0.0, 1.0);
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return tmpvar_2;
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}
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vec2 xll_saturate (
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in vec2 x_3
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)
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{
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vec2 tmpvar_4;
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tmpvar_4 = clamp (x_3, 0.0, 1.0);
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return tmpvar_4;
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}
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vec3 xll_saturate (
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in vec3 x_5
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)
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{
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vec3 tmpvar_6;
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tmpvar_6 = clamp (x_5, 0.0, 1.0);
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return tmpvar_6;
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}
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vec4 xll_saturate (
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in vec4 x_7
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)
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{
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vec4 tmpvar_8;
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tmpvar_8 = clamp (x_7, 0.0, 1.0);
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return tmpvar_8;
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}
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mat2 xll_saturate (
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in mat2 m_9
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)
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{
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vec2 tmpvar_10;
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tmpvar_10 = clamp (m_9[0], 0.0, 1.0);
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vec2 tmpvar_11;
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tmpvar_11 = clamp (m_9[1], 0.0, 1.0);
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mat2 tmpvar_12;
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vec2 tmpvar_13;
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tmpvar_13 = tmpvar_10;
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tmpvar_12[0] = tmpvar_13;
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vec2 tmpvar_14;
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tmpvar_14 = tmpvar_11;
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tmpvar_12[1] = tmpvar_14;
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return tmpvar_12;
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}
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mat3 xll_saturate (
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in mat3 m_15
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)
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{
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vec3 tmpvar_16;
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tmpvar_16 = clamp (m_15[0], 0.0, 1.0);
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vec3 tmpvar_17;
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tmpvar_17 = clamp (m_15[1], 0.0, 1.0);
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vec3 tmpvar_18;
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tmpvar_18 = clamp (m_15[2], 0.0, 1.0);
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mat3 tmpvar_19;
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vec3 tmpvar_20;
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tmpvar_20 = tmpvar_16;
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tmpvar_19[0] = tmpvar_20;
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vec3 tmpvar_21;
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tmpvar_21 = tmpvar_17;
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tmpvar_19[1] = tmpvar_21;
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vec3 tmpvar_22;
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tmpvar_22 = tmpvar_18;
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tmpvar_19[2] = tmpvar_22;
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return tmpvar_19;
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}
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mat4 xll_saturate (
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in mat4 m_23
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)
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{
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vec4 tmpvar_24;
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tmpvar_24 = clamp (m_23[0], 0.0, 1.0);
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vec4 tmpvar_25;
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tmpvar_25 = clamp (m_23[1], 0.0, 1.0);
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vec4 tmpvar_26;
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tmpvar_26 = clamp (m_23[2], 0.0, 1.0);
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vec4 tmpvar_27;
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tmpvar_27 = clamp (m_23[3], 0.0, 1.0);
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mat4 tmpvar_28;
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vec4 tmpvar_29;
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tmpvar_29 = tmpvar_24;
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tmpvar_28[0] = tmpvar_29;
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vec4 tmpvar_30;
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tmpvar_30 = tmpvar_25;
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tmpvar_28[1] = tmpvar_30;
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vec4 tmpvar_31;
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tmpvar_31 = tmpvar_26;
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tmpvar_28[2] = tmpvar_31;
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vec4 tmpvar_32;
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tmpvar_32 = tmpvar_27;
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tmpvar_28[3] = tmpvar_32;
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return tmpvar_28;
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}
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vec4 UnpackNormal (
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in vec4 packednormal_33
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)
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{
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vec4 normal_34;
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vec2 tmpvar_35;
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tmpvar_35 = ((packednormal_33.wy * 2.0) - 1.0);
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normal_34.xy = tmpvar_35.xy.xy;
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float tmpvar_36;
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tmpvar_36 = sqrt (((1.0 - (normal_34.x * normal_34.x)) - (normal_34.y * normal_34.y)));
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float tmpvar_37;
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tmpvar_37 = tmpvar_36;
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normal_34.z = vec3(tmpvar_37).z;
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return normal_34;
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}
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void surf (
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in Input IN_38,
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inout SurfaceOutput o_39
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)
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{
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vec4 reflcol_40;
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vec3 worldRefl_41;
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vec4 c_42;
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vec4 tex_43;
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vec4 tmpvar_44;
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tmpvar_44 = texture2D (_MainTex, IN_38.uv_MainTex);
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vec4 tmpvar_45;
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tmpvar_45 = tmpvar_44;
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tex_43 = tmpvar_45;
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vec4 tmpvar_46;
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tmpvar_46 = (tex_43 * _Color);
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c_42 = tmpvar_46;
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vec3 tmpvar_47;
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tmpvar_47 = c_42.xyz;
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o_39.Albedo = tmpvar_47;
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vec4 tmpvar_48;
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tmpvar_48 = texture2D (_BumpMap, IN_38.uv_BumpMap);
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vec4 tmpvar_49;
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tmpvar_49 = UnpackNormal (tmpvar_48);
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vec3 tmpvar_50;
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tmpvar_50 = tmpvar_49.xyz;
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vec3 tmpvar_51;
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tmpvar_51 = tmpvar_50;
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o_39.Normal = tmpvar_51;
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float tmpvar_52;
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tmpvar_52 = dot (IN_38.TtoW0, o_39.Normal);
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float tmpvar_53;
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tmpvar_53 = dot (IN_38.TtoW1, o_39.Normal);
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float tmpvar_54;
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tmpvar_54 = dot (IN_38.TtoW2, o_39.Normal);
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vec3 tmpvar_55;
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tmpvar_55.x = tmpvar_52;
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tmpvar_55.y = tmpvar_53;
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tmpvar_55.z = tmpvar_54;
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vec3 tmpvar_56;
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tmpvar_56 = reflect (IN_38.worldRefl, tmpvar_55);
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vec3 tmpvar_57;
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tmpvar_57 = tmpvar_56;
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worldRefl_41 = tmpvar_57;
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vec4 tmpvar_58;
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tmpvar_58 = textureCube (_Cube, worldRefl_41);
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vec4 tmpvar_59;
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tmpvar_59 = tmpvar_58;
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reflcol_40 = tmpvar_59;
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vec4 tmpvar_60;
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tmpvar_60 = (reflcol_40 * tex_43.w);
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reflcol_40 = tmpvar_60;
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vec3 tmpvar_61;
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tmpvar_61 = (reflcol_40.xyz * _ReflectColor.xyz);
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o_39.Emission = tmpvar_61;
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float tmpvar_62;
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tmpvar_62 = (reflcol_40.w * _ReflectColor.w);
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o_39.Alpha = tmpvar_62;
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}
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vec4 LightingLambert_PrePass (
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in SurfaceOutput s_63,
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in vec4 light_64
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)
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{
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vec4 c_65;
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vec3 tmpvar_66;
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tmpvar_66 = (s_63.Albedo * light_64.xyz);
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c_65.xyz = tmpvar_66.xyz.xyz;
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float tmpvar_67;
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tmpvar_67 = s_63.Alpha;
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c_65.w = vec4(tmpvar_67).w;
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return c_65;
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}
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vec3 DecodeLightmap (
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in vec4 color_68
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)
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{
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return (2.0 * color_68.xyz);
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}
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vec4 frag_surf (
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in v2f_surf IN_69
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)
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{
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vec4 col_70;
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vec3 lm_71;
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vec3 lmIndirect_72;
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vec3 lmFull_73;
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vec4 light_74;
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SurfaceOutput o_75;
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Input surfIN_76;
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vec2 tmpvar_77;
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tmpvar_77 = IN_69.hip_pack0.xy;
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surfIN_76.uv_MainTex = tmpvar_77;
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vec2 tmpvar_78;
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tmpvar_78 = IN_69.hip_pack0.zw;
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surfIN_76.uv_BumpMap = tmpvar_78;
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vec3 tmpvar_79;
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tmpvar_79.x = IN_69.TtoW0.w;
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tmpvar_79.y = IN_69.TtoW1.w;
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tmpvar_79.z = IN_69.TtoW2.w;
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vec3 tmpvar_80;
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tmpvar_80 = tmpvar_79;
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surfIN_76.worldRefl = tmpvar_80;
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vec3 tmpvar_81;
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tmpvar_81 = IN_69.TtoW0.xyz;
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surfIN_76.TtoW0 = tmpvar_81;
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vec3 tmpvar_82;
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tmpvar_82 = IN_69.TtoW1.xyz;
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surfIN_76.TtoW1 = tmpvar_82;
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vec3 tmpvar_83;
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tmpvar_83 = IN_69.TtoW2.xyz;
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surfIN_76.TtoW2 = tmpvar_83;
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vec3 tmpvar_84;
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tmpvar_84 = vec3(0.0, 0.0, 0.0);
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o_75.Albedo = tmpvar_84;
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vec3 tmpvar_85;
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tmpvar_85 = vec3(0.0, 0.0, 0.0);
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o_75.Emission = tmpvar_85;
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float tmpvar_86;
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tmpvar_86 = 0.0;
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o_75.Specular = tmpvar_86;
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float tmpvar_87;
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tmpvar_87 = 0.0;
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o_75.Alpha = tmpvar_87;
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float tmpvar_88;
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tmpvar_88 = 0.0;
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o_75.Gloss = tmpvar_88;
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surf (surfIN_76, o_75);
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vec4 tmpvar_89;
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tmpvar_89 = texture2DProj (_LightBuffer, IN_69.hip_screen);
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vec4 tmpvar_90;
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tmpvar_90 = tmpvar_89;
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light_74 = tmpvar_90;
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vec4 tmpvar_91;
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tmpvar_91 = log2 (light_74);
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vec4 tmpvar_92;
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tmpvar_92 = -(tmpvar_91);
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light_74 = tmpvar_92;
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vec4 tmpvar_93;
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tmpvar_93 = texture2D (unity_Lightmap, IN_69.hip_lmapFade.xy);
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vec3 tmpvar_94;
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tmpvar_94 = DecodeLightmap (tmpvar_93);
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vec3 tmpvar_95;
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tmpvar_95 = tmpvar_94;
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lmFull_73 = tmpvar_95;
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vec4 tmpvar_96;
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tmpvar_96 = texture2D (unity_LightmapInd, IN_69.hip_lmapFade.xy);
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vec3 tmpvar_97;
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tmpvar_97 = DecodeLightmap (tmpvar_96);
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vec3 tmpvar_98;
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tmpvar_98 = tmpvar_97;
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lmIndirect_72 = tmpvar_98;
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float tmpvar_99;
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tmpvar_99 = xll_saturate (IN_69.hip_lmapFade.z);
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vec3 tmpvar_100;
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tmpvar_100 = vec3(tmpvar_99);
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vec3 tmpvar_101;
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tmpvar_101 = mix (lmIndirect_72, lmFull_73, tmpvar_100);
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vec3 tmpvar_102;
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tmpvar_102 = tmpvar_101;
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lm_71 = tmpvar_102;
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vec3 tmpvar_103;
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tmpvar_103 = (light_74.xyz + lm_71);
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light_74.xyz = tmpvar_103.xyz.xyz;
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vec4 tmpvar_104;
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tmpvar_104 = LightingLambert_PrePass (o_75, light_74);
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vec4 tmpvar_105;
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tmpvar_105 = tmpvar_104;
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col_70 = tmpvar_105;
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vec3 tmpvar_106;
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tmpvar_106 = (col_70.xyz + o_75.Emission);
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col_70.xyz = tmpvar_106.xyz.xyz;
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return col_70;
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}
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void main ()
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{
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v2f_surf xlt_IN_107;
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vec4 xl_retval_108;
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vec4 tmpvar_109;
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tmpvar_109 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_107.pos = tmpvar_109;
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float tmpvar_110;
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tmpvar_110 = xlv_FOG.x;
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xlt_IN_107.fog = tmpvar_110;
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vec4 tmpvar_111;
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tmpvar_111 = gl_TexCoord[0].xyzw;
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vec4 tmpvar_112;
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tmpvar_112 = tmpvar_111;
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xlt_IN_107.hip_pack0 = tmpvar_112;
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vec4 tmpvar_113;
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tmpvar_113 = gl_TexCoord[1].xyzw;
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vec4 tmpvar_114;
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tmpvar_114 = tmpvar_113;
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xlt_IN_107.hip_screen = tmpvar_114;
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vec4 tmpvar_115;
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tmpvar_115 = gl_TexCoord[2].xyzw;
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vec4 tmpvar_116;
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tmpvar_116 = tmpvar_115;
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xlt_IN_107.TtoW0 = tmpvar_116;
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vec4 tmpvar_117;
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tmpvar_117 = gl_TexCoord[3].xyzw;
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vec4 tmpvar_118;
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tmpvar_118 = tmpvar_117;
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xlt_IN_107.TtoW1 = tmpvar_118;
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vec4 tmpvar_119;
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tmpvar_119 = gl_TexCoord[4].xyzw;
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vec4 tmpvar_120;
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tmpvar_120 = tmpvar_119;
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xlt_IN_107.TtoW2 = tmpvar_120;
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vec3 tmpvar_121;
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tmpvar_121 = gl_TexCoord[5].xyz;
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vec3 tmpvar_122;
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tmpvar_122 = tmpvar_121;
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xlt_IN_107.hip_lmapFade = tmpvar_122;
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vec4 tmpvar_123;
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tmpvar_123 = frag_surf (xlt_IN_107);
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vec4 tmpvar_124;
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tmpvar_124 = tmpvar_123;
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xl_retval_108 = tmpvar_124;
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vec4 tmpvar_125;
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tmpvar_125 = xl_retval_108.xyzw;
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vec4 tmpvar_126;
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tmpvar_126 = tmpvar_125;
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gl_FragData[0] = tmpvar_126;
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}
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