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21 lines
532 B
Text
21 lines
532 B
Text
uniform vec4 _Color;
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uniform vec4 _LightColor0;
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uniform sampler2D _LightTexture0;
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uniform sampler2D _MainTex;
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void main ()
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{
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vec4 c_1;
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vec4 tmpvar_2;
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tmpvar_2 = (texture2D (_MainTex, gl_TexCoord[0].xy) * _Color);
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vec4 c_3;
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c_3.xyz = ((tmpvar_2.xyz * _LightColor0.xyz) * ((
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max (0.0, dot (gl_TexCoord[1].xyz, gl_TexCoord[2].xyz))
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* texture2D (_LightTexture0, gl_TexCoord[3].xy).w) * 2.0));
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c_3.w = tmpvar_2.w;
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c_1.xyz = c_3.xyz;
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c_1.w = 0.0;
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gl_FragData[0] = c_1;
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}
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// inputs: 1, stats: 8 alu 2 tex 0 flow
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