bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Hidden_TerrainEngine_Details_BillboardWavingDoublePass2-out.txt
2014-02-10 23:06:13 -08:00

14 lines
283 B
Text

uniform float _Cutoff;
uniform sampler2D _MainTex;
void main ()
{
float x_1;
x_1 = ((texture2D (_MainTex, gl_TexCoord[1].xy) * gl_Color).w - _Cutoff);
if ((x_1 < 0.0)) {
discard;
};
gl_FragData[0] = vec4(0.0, 0.0, 0.0, 0.0);
}
// inputs: 2, stats: 4 alu 2 tex 1 flow