bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Hidden_Internal-GUITextureClip-out.txt
2014-02-10 23:06:13 -08:00

14 lines
351 B
Text

uniform sampler2D _GUIClipTexture;
uniform sampler2D _MainTex;
void main ()
{
vec4 col_1;
vec4 tmpvar_2;
tmpvar_2 = (texture2D (_MainTex, gl_TexCoord[0].xy) * gl_Color);
col_1.xyz = tmpvar_2.xyz;
col_1.w = (tmpvar_2.w * texture2D (_GUIClipTexture, gl_TexCoord[1].xy).w);
gl_FragData[0] = col_1;
}
// inputs: 2, stats: 2 alu 2 tex 0 flow