mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
85 lines
2.5 KiB
Text
85 lines
2.5 KiB
Text
uniform sampler2D _BumpSpecMap;
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uniform highp vec4 _Color;
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uniform highp float _Cutoff;
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uniform highp vec4 _LightColor0;
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uniform sampler2D _LightTexture0;
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uniform sampler2D _MainTex;
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uniform mediump float _ShadowStrength;
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uniform mediump vec3 _TranslucencyColor;
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uniform sampler2D _TranslucencyMap;
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uniform mediump float _TranslucencyViewDependency;
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varying highp vec2 xlv_TEXCOORD0;
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varying highp vec4 xlv_COLOR0;
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varying highp vec3 xlv_TEXCOORD1;
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varying highp vec3 xlv_TEXCOORD2;
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varying highp vec2 xlv_TEXCOORD3;
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void main ()
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{
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mediump vec4 c_1;
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mediump vec3 lightDir_2;
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mediump vec3 tmpvar_3;
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mediump float tmpvar_4;
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mediump vec4 norspc_5;
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mediump vec4 trngls_6;
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mediump vec4 c_7;
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lowp vec4 tmpvar_8;
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tmpvar_8 = texture2D (_MainTex, xlv_TEXCOORD0);
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c_7 = tmpvar_8;
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highp vec3 tmpvar_9;
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tmpvar_9 = ((c_7.xyz * _Color.xyz) * xlv_COLOR0.w);
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tmpvar_3 = tmpvar_9;
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lowp vec4 tmpvar_10;
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tmpvar_10 = texture2D (_TranslucencyMap, xlv_TEXCOORD0);
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trngls_6 = tmpvar_10;
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highp float tmpvar_11;
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tmpvar_11 = (trngls_6.w * _Color.x);
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tmpvar_4 = tmpvar_11;
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lowp vec4 tmpvar_12;
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tmpvar_12 = texture2D (_BumpSpecMap, xlv_TEXCOORD0);
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norspc_5 = tmpvar_12;
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mediump vec4 normal_13;
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normal_13.xy = ((norspc_5.wy * 2.0) - 1.0);
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normal_13.z = sqrt(((1.0 -
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(normal_13.x * normal_13.x)
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) - (normal_13.y * normal_13.y)));
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highp float x_14;
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x_14 = (c_7.w - _Cutoff);
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if ((x_14 < 0.0)) {
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discard;
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};
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lightDir_2 = xlv_TEXCOORD1;
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highp vec3 tmpvar_15;
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tmpvar_15 = normalize(xlv_TEXCOORD2);
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lowp vec4 tmpvar_16;
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tmpvar_16 = texture2D (_LightTexture0, xlv_TEXCOORD3);
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mediump vec3 viewDir_17;
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viewDir_17 = tmpvar_15;
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mediump float atten_18;
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atten_18 = tmpvar_16.w;
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mediump vec4 c_19;
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mediump float tmpvar_20;
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tmpvar_20 = dot (normal_13.xyz, lightDir_2);
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mediump float tmpvar_21;
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tmpvar_21 = (pow (max (0.0,
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dot (normal_13.xyz, normalize((lightDir_2 + viewDir_17)))
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), (norspc_5.x * 128.0)) * tmpvar_4);
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c_19.xyz = (tmpvar_3 * ((
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((mix (clamp (
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-(tmpvar_20)
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, 0.0, 1.0), clamp (
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dot (viewDir_17, -(lightDir_2))
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, 0.0, 1.0), _TranslucencyViewDependency) * trngls_6.z) * _TranslucencyColor)
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* 2.0) + max (0.0,
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((tmpvar_20 * 0.6) + 0.4)
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)));
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highp vec3 tmpvar_22;
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tmpvar_22 = ((c_19.xyz * _LightColor0.xyz) + tmpvar_21);
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c_19.xyz = tmpvar_22;
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c_19.xyz = (c_19.xyz * mix (2.0, (atten_18 * 2.0), _ShadowStrength));
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c_1.xyz = c_19.xyz;
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c_1.w = c_7.w;
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gl_FragData[0] = c_1;
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}
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// inputs: 5, stats: 40 alu 5 tex 1 flow
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