mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
623 lines
15 KiB
Text
623 lines
15 KiB
Text
#extension GL_ARB_shader_texture_lod : enable
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uniform sampler2D _MainTex;
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uniform vec4 _MainTex_TexelSize;
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varying vec2 xlv_TEXCOORD0;
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vec4 xll_tex2Dlod (
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in sampler2D s_1,
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in vec4 coord_2
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)
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{
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vec4 tmpvar_3;
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tmpvar_3 = texture2DLod (s_1, coord_2.xy, coord_2.w);
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return tmpvar_3;
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}
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vec4 xll_tex2Dgrad (
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in sampler2D s_4,
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in vec2 coord_5,
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in vec2 ddx_6,
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in vec2 ddy_7
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)
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{
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vec4 tmpvar_8;
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tmpvar_8 = texture2DGradARB (s_4, coord_5, ddx_6, ddy_7);
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return tmpvar_8;
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}
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vec4 FxaaTexOff (
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in sampler2D tex_9,
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in vec2 pos_10,
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in vec2 off_11,
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in vec2 rcpFrame_12
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)
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{
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vec4 tmpvar_13;
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tmpvar_13.zw = vec2(0.0, 0.0);
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tmpvar_13.xy = (pos_10.xy + (off_11 * rcpFrame_12)).xy;
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vec4 tmpvar_14;
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tmpvar_14 = xll_tex2Dlod (tex_9, tmpvar_13);
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return tmpvar_14;
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}
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vec4 FxaaTexLod0 (
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in sampler2D tex_15,
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in vec2 pos_16
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)
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{
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vec4 tmpvar_17;
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tmpvar_17.zw = vec2(0.0, 0.0);
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tmpvar_17.xy = pos_16.xy.xy;
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vec4 tmpvar_18;
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tmpvar_18 = xll_tex2Dlod (tex_15, tmpvar_17);
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return tmpvar_18;
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}
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vec4 FxaaTexGrad (
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in sampler2D tex_19,
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in vec2 pos_20,
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in vec2 grad_21
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)
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{
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vec4 tmpvar_22;
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tmpvar_22 = xll_tex2Dgrad (tex_19, pos_20.xy, grad_21, grad_21);
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return tmpvar_22;
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}
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float FxaaLuma (
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in vec3 rgb_23
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)
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{
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return ((rgb_23.y * 1.96321) + rgb_23.x);
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}
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vec3 FxaaLerp3 (
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in vec3 a_24,
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in vec3 b_25,
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in float amountOfA_26
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)
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{
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vec3 tmpvar_27;
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tmpvar_27.x = -(amountOfA_26);
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tmpvar_27.y = -(amountOfA_26);
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tmpvar_27.z = -(amountOfA_26);
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vec3 tmpvar_28;
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tmpvar_28.x = amountOfA_26;
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tmpvar_28.y = amountOfA_26;
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tmpvar_28.z = amountOfA_26;
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return ((tmpvar_27 * b_25) + ((a_24 * tmpvar_28) + b_25));
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}
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vec3 FxaaFilterReturn (
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in vec3 rgb_29
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)
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{
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return rgb_29;
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}
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vec3 FxaaPixelShader (
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in vec2 pos_30,
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in sampler2D tex_31,
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in vec2 rcpFrame_32
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)
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{
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vec3 rgbF_33;
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float subPixelOffset_34;
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float spanLength_35;
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bool directionN_36;
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float dstP_37;
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float dstN_38;
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int i_39;
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bool doneP_40;
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bool doneN_41;
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float lumaEndP_42;
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float lumaEndN_43;
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vec2 offNP_44;
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vec2 posP_45;
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vec2 posN_46;
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bool pairN_47;
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float gradientS_48;
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float gradientN_49;
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float lengthSign_50;
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bool horzSpan_51;
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float edgeHorz_52;
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float edgeVert_53;
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float lumaSE_54;
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float lumaSW_55;
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float lumaNE_56;
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float lumaNW_57;
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vec3 rgbSE_58;
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vec3 rgbSW_59;
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vec3 rgbNE_60;
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vec3 rgbNW_61;
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float blendL_62;
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float rangeL_63;
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float lumaL_64;
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vec3 rgbL_65;
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float range_66;
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float rangeMax_67;
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float rangeMin_68;
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float lumaS_69;
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float lumaE_70;
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float lumaM_71;
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float lumaW_72;
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float lumaN_73;
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vec3 rgbS_74;
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vec3 rgbE_75;
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vec3 rgbM_76;
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vec3 rgbW_77;
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vec3 rgbN_78;
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bool tmpvar_79;
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tmpvar_79 = bool(0);
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doneN_41 = tmpvar_79;
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bool tmpvar_80;
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tmpvar_80 = bool(0);
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doneP_40 = tmpvar_80;
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int tmpvar_81;
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tmpvar_81 = 0;
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i_39 = tmpvar_81;
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vec4 tmpvar_82;
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tmpvar_82 = FxaaTexOff (tex_31, pos_30.xy, vec2(0.0, -1.0), rcpFrame_32);
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vec3 tmpvar_83;
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tmpvar_83 = tmpvar_82.xyz;
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rgbN_78 = tmpvar_83;
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vec4 tmpvar_84;
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tmpvar_84 = FxaaTexOff (tex_31, pos_30.xy, vec2(-1.0, 0.0), rcpFrame_32);
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vec3 tmpvar_85;
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tmpvar_85 = tmpvar_84.xyz;
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rgbW_77 = tmpvar_85;
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vec4 tmpvar_86;
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tmpvar_86 = FxaaTexOff (tex_31, pos_30.xy, vec2(0.0, 0.0), rcpFrame_32);
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vec3 tmpvar_87;
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tmpvar_87 = tmpvar_86.xyz;
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rgbM_76 = tmpvar_87;
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vec4 tmpvar_88;
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tmpvar_88 = FxaaTexOff (tex_31, pos_30.xy, vec2(1.0, 0.0), rcpFrame_32);
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vec3 tmpvar_89;
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tmpvar_89 = tmpvar_88.xyz;
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rgbE_75 = tmpvar_89;
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vec4 tmpvar_90;
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tmpvar_90 = FxaaTexOff (tex_31, pos_30.xy, vec2(0.0, 1.0), rcpFrame_32);
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vec3 tmpvar_91;
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tmpvar_91 = tmpvar_90.xyz;
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rgbS_74 = tmpvar_91;
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float tmpvar_92;
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tmpvar_92 = FxaaLuma (rgbN_78);
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float tmpvar_93;
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tmpvar_93 = tmpvar_92;
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lumaN_73 = tmpvar_93;
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float tmpvar_94;
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tmpvar_94 = FxaaLuma (rgbW_77);
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float tmpvar_95;
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tmpvar_95 = tmpvar_94;
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lumaW_72 = tmpvar_95;
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float tmpvar_96;
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tmpvar_96 = FxaaLuma (rgbM_76);
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float tmpvar_97;
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tmpvar_97 = tmpvar_96;
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lumaM_71 = tmpvar_97;
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float tmpvar_98;
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tmpvar_98 = FxaaLuma (rgbE_75);
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float tmpvar_99;
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tmpvar_99 = tmpvar_98;
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lumaE_70 = tmpvar_99;
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float tmpvar_100;
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tmpvar_100 = FxaaLuma (rgbS_74);
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float tmpvar_101;
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tmpvar_101 = tmpvar_100;
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lumaS_69 = tmpvar_101;
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float tmpvar_102;
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tmpvar_102 = min (lumaN_73, lumaW_72);
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float tmpvar_103;
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tmpvar_103 = min (lumaS_69, lumaE_70);
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float tmpvar_104;
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tmpvar_104 = min (tmpvar_102, tmpvar_103);
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float tmpvar_105;
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tmpvar_105 = min (lumaM_71, tmpvar_104);
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float tmpvar_106;
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tmpvar_106 = tmpvar_105;
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rangeMin_68 = tmpvar_106;
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float tmpvar_107;
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tmpvar_107 = max (lumaN_73, lumaW_72);
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float tmpvar_108;
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tmpvar_108 = max (lumaS_69, lumaE_70);
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float tmpvar_109;
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tmpvar_109 = max (tmpvar_107, tmpvar_108);
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float tmpvar_110;
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tmpvar_110 = max (lumaM_71, tmpvar_109);
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float tmpvar_111;
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tmpvar_111 = tmpvar_110;
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rangeMax_67 = tmpvar_111;
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float tmpvar_112;
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tmpvar_112 = (rangeMax_67 - rangeMin_68);
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range_66 = tmpvar_112;
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float tmpvar_113;
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tmpvar_113 = max (0.0625, (rangeMax_67 * 0.125));
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if ((range_66 < tmpvar_113)) {
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vec3 tmpvar_114;
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tmpvar_114 = FxaaFilterReturn (rgbM_76);
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return tmpvar_114;
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};
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vec3 tmpvar_115;
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tmpvar_115 = (((
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(rgbN_78 + rgbW_77)
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+ rgbM_76) + rgbE_75) + rgbS_74);
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rgbL_65 = tmpvar_115;
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float tmpvar_116;
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tmpvar_116 = (((
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(lumaN_73 + lumaW_72)
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+ lumaE_70) + lumaS_69) * 0.25);
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lumaL_64 = tmpvar_116;
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float tmpvar_117;
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tmpvar_117 = abs ((lumaL_64 - lumaM_71));
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float tmpvar_118;
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tmpvar_118 = tmpvar_117;
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rangeL_63 = tmpvar_118;
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float tmpvar_119;
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tmpvar_119 = max (0.0, ((rangeL_63 / range_66) - 0.25));
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float tmpvar_120;
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tmpvar_120 = (tmpvar_119 * 1.33333);
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blendL_62 = tmpvar_120;
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float tmpvar_121;
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tmpvar_121 = min (0.75, blendL_62);
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float tmpvar_122;
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tmpvar_122 = tmpvar_121;
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blendL_62 = tmpvar_122;
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vec4 tmpvar_123;
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tmpvar_123 = FxaaTexOff (tex_31, pos_30.xy, vec2(-1.0, -1.0), rcpFrame_32);
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vec3 tmpvar_124;
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tmpvar_124 = tmpvar_123.xyz;
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rgbNW_61 = tmpvar_124;
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vec4 tmpvar_125;
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tmpvar_125 = FxaaTexOff (tex_31, pos_30.xy, vec2(1.0, -1.0), rcpFrame_32);
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vec3 tmpvar_126;
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tmpvar_126 = tmpvar_125.xyz;
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rgbNE_60 = tmpvar_126;
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vec4 tmpvar_127;
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tmpvar_127 = FxaaTexOff (tex_31, pos_30.xy, vec2(-1.0, 1.0), rcpFrame_32);
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vec3 tmpvar_128;
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tmpvar_128 = tmpvar_127.xyz;
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rgbSW_59 = tmpvar_128;
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vec4 tmpvar_129;
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tmpvar_129 = FxaaTexOff (tex_31, pos_30.xy, vec2(1.0, 1.0), rcpFrame_32);
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vec3 tmpvar_130;
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tmpvar_130 = tmpvar_129.xyz;
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rgbSE_58 = tmpvar_130;
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vec3 tmpvar_131;
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tmpvar_131 = (rgbL_65 + ((
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(rgbNW_61 + rgbNE_60)
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+ rgbSW_59) + rgbSE_58));
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rgbL_65 = tmpvar_131;
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vec3 tmpvar_132;
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tmpvar_132 = (rgbL_65 * vec3(0.111111, 0.111111, 0.111111));
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rgbL_65 = tmpvar_132;
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float tmpvar_133;
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tmpvar_133 = FxaaLuma (rgbNW_61);
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float tmpvar_134;
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tmpvar_134 = tmpvar_133;
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lumaNW_57 = tmpvar_134;
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float tmpvar_135;
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tmpvar_135 = FxaaLuma (rgbNE_60);
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float tmpvar_136;
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tmpvar_136 = tmpvar_135;
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lumaNE_56 = tmpvar_136;
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float tmpvar_137;
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tmpvar_137 = FxaaLuma (rgbSW_59);
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float tmpvar_138;
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tmpvar_138 = tmpvar_137;
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lumaSW_55 = tmpvar_138;
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float tmpvar_139;
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tmpvar_139 = FxaaLuma (rgbSE_58);
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float tmpvar_140;
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tmpvar_140 = tmpvar_139;
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lumaSE_54 = tmpvar_140;
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float tmpvar_141;
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tmpvar_141 = abs ((((0.25 * lumaNW_57) + (
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-(0.5)
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* lumaN_73)) + (0.25 * lumaNE_56)));
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float tmpvar_142;
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tmpvar_142 = abs ((((0.5 * lumaW_72) + (
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-(1.0)
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* lumaM_71)) + (0.5 * lumaE_70)));
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float tmpvar_143;
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tmpvar_143 = abs ((((0.25 * lumaSW_55) + (
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-(0.5)
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* lumaS_69)) + (0.25 * lumaSE_54)));
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float tmpvar_144;
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tmpvar_144 = ((tmpvar_141 + tmpvar_142) + tmpvar_143);
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edgeVert_53 = tmpvar_144;
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float tmpvar_145;
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tmpvar_145 = abs ((((0.25 * lumaNW_57) + (
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-(0.5)
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* lumaW_72)) + (0.25 * lumaSW_55)));
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float tmpvar_146;
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tmpvar_146 = abs ((((0.5 * lumaN_73) + (
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-(1.0)
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* lumaM_71)) + (0.5 * lumaS_69)));
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float tmpvar_147;
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tmpvar_147 = abs ((((0.25 * lumaNE_56) + (
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-(0.5)
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* lumaE_70)) + (0.25 * lumaSE_54)));
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float tmpvar_148;
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tmpvar_148 = ((tmpvar_145 + tmpvar_146) + tmpvar_147);
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edgeHorz_52 = tmpvar_148;
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bool tmpvar_149;
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tmpvar_149 = (edgeHorz_52 >= edgeVert_53);
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horzSpan_51 = tmpvar_149;
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float tmpvar_150;
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if (horzSpan_51) {
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tmpvar_150 = -(rcpFrame_32.y);
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} else {
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tmpvar_150 = -(rcpFrame_32.x);
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};
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float tmpvar_151;
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tmpvar_151 = tmpvar_150;
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lengthSign_50 = tmpvar_151;
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if (!(horzSpan_51)) {
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float tmpvar_152;
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tmpvar_152 = lumaW_72;
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lumaN_73 = tmpvar_152;
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};
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if (!(horzSpan_51)) {
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float tmpvar_153;
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tmpvar_153 = lumaE_70;
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lumaS_69 = tmpvar_153;
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};
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float tmpvar_154;
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tmpvar_154 = abs ((lumaN_73 - lumaM_71));
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float tmpvar_155;
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tmpvar_155 = tmpvar_154;
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gradientN_49 = tmpvar_155;
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float tmpvar_156;
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tmpvar_156 = abs ((lumaS_69 - lumaM_71));
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float tmpvar_157;
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tmpvar_157 = tmpvar_156;
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gradientS_48 = tmpvar_157;
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float tmpvar_158;
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tmpvar_158 = ((lumaN_73 + lumaM_71) * 0.5);
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lumaN_73 = tmpvar_158;
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float tmpvar_159;
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tmpvar_159 = ((lumaS_69 + lumaM_71) * 0.5);
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lumaS_69 = tmpvar_159;
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bool tmpvar_160;
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tmpvar_160 = (gradientN_49 >= gradientS_48);
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pairN_47 = tmpvar_160;
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if (!(pairN_47)) {
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float tmpvar_161;
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tmpvar_161 = lumaS_69;
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lumaN_73 = tmpvar_161;
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};
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if (!(pairN_47)) {
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float tmpvar_162;
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tmpvar_162 = gradientS_48;
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gradientN_49 = tmpvar_162;
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};
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if (!(pairN_47)) {
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float tmpvar_163;
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tmpvar_163 = (lengthSign_50 * -(1.0));
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lengthSign_50 = tmpvar_163;
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};
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float tmpvar_164;
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if (horzSpan_51) {
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tmpvar_164 = 0.0;
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} else {
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tmpvar_164 = (lengthSign_50 * 0.5);
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};
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float tmpvar_165;
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tmpvar_165 = (pos_30.x + tmpvar_164);
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posN_46.x = tmpvar_165;
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float tmpvar_166;
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if (horzSpan_51) {
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tmpvar_166 = (lengthSign_50 * 0.5);
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} else {
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tmpvar_166 = 0.0;
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};
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float tmpvar_167;
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tmpvar_167 = (pos_30.y + tmpvar_166);
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posN_46.y = vec2(tmpvar_167).y;
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float tmpvar_168;
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tmpvar_168 = (gradientN_49 * 0.25);
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gradientN_49 = tmpvar_168;
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vec2 tmpvar_169;
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tmpvar_169 = posN_46;
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posP_45 = tmpvar_169;
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vec2 tmpvar_170;
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if (horzSpan_51) {
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vec2 tmpvar_171;
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tmpvar_171.y = 0.0;
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tmpvar_171.x = rcpFrame_32.x;
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tmpvar_170 = tmpvar_171;
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} else {
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vec2 tmpvar_172;
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tmpvar_172.x = 0.0;
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tmpvar_172.y = rcpFrame_32.y;
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tmpvar_170 = tmpvar_172;
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};
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vec2 tmpvar_173;
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tmpvar_173 = tmpvar_170;
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offNP_44 = tmpvar_173;
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float tmpvar_174;
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tmpvar_174 = lumaN_73;
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lumaEndN_43 = tmpvar_174;
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float tmpvar_175;
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tmpvar_175 = lumaN_73;
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lumaEndP_42 = tmpvar_175;
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vec2 tmpvar_176;
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tmpvar_176 = (posN_46 + (offNP_44 * vec2(-2.0, -2.0)));
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posN_46 = tmpvar_176;
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vec2 tmpvar_177;
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tmpvar_177 = (posP_45 + (offNP_44 * vec2(2.0, 2.0)));
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posP_45 = tmpvar_177;
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vec2 tmpvar_178;
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tmpvar_178 = (offNP_44 * vec2(3.0, 3.0));
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offNP_44 = tmpvar_178;
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while (true) {
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if (!((i_39 < 4))) {
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break;
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};
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if (!(doneN_41)) {
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vec4 tmpvar_179;
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tmpvar_179 = FxaaTexGrad (tex_31, posN_46.xy, offNP_44);
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float tmpvar_180;
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tmpvar_180 = FxaaLuma (tmpvar_179.xyz);
|
|
float tmpvar_181;
|
|
tmpvar_181 = tmpvar_180;
|
|
lumaEndN_43 = tmpvar_181;
|
|
};
|
|
if (!(doneP_40)) {
|
|
vec4 tmpvar_182;
|
|
tmpvar_182 = FxaaTexGrad (tex_31, posP_45.xy, offNP_44);
|
|
float tmpvar_183;
|
|
tmpvar_183 = FxaaLuma (tmpvar_182.xyz);
|
|
float tmpvar_184;
|
|
tmpvar_184 = tmpvar_183;
|
|
lumaEndP_42 = tmpvar_184;
|
|
};
|
|
bool tmpvar_185;
|
|
if (doneN_41) {
|
|
tmpvar_185 = bool(1);
|
|
} else {
|
|
float tmpvar_186;
|
|
tmpvar_186 = abs ((lumaEndN_43 - lumaN_73));
|
|
tmpvar_185 = (tmpvar_186 >= gradientN_49);
|
|
};
|
|
bool tmpvar_187;
|
|
tmpvar_187 = tmpvar_185;
|
|
doneN_41 = tmpvar_187;
|
|
bool tmpvar_188;
|
|
if (doneP_40) {
|
|
tmpvar_188 = bool(1);
|
|
} else {
|
|
float tmpvar_189;
|
|
tmpvar_189 = abs ((lumaEndP_42 - lumaN_73));
|
|
tmpvar_188 = (tmpvar_189 >= gradientN_49);
|
|
};
|
|
bool tmpvar_190;
|
|
tmpvar_190 = tmpvar_188;
|
|
doneP_40 = tmpvar_190;
|
|
if ((doneN_41 && doneP_40)) {
|
|
break;
|
|
};
|
|
if (!(doneN_41)) {
|
|
vec2 tmpvar_191;
|
|
tmpvar_191 = (posN_46 - offNP_44);
|
|
posN_46 = tmpvar_191;
|
|
};
|
|
if (!(doneP_40)) {
|
|
vec2 tmpvar_192;
|
|
tmpvar_192 = (posP_45 + offNP_44);
|
|
posP_45 = tmpvar_192;
|
|
};
|
|
int _post_incdec_tmp_193;
|
|
_post_incdec_tmp_193 = i_39;
|
|
int tmpvar_194;
|
|
tmpvar_194 = (i_39 + 1);
|
|
i_39 = tmpvar_194;
|
|
};
|
|
float tmpvar_195;
|
|
if (horzSpan_51) {
|
|
tmpvar_195 = (pos_30.x - posN_46.x);
|
|
} else {
|
|
tmpvar_195 = (pos_30.y - posN_46.y);
|
|
};
|
|
float tmpvar_196;
|
|
tmpvar_196 = tmpvar_195;
|
|
dstN_38 = tmpvar_196;
|
|
float tmpvar_197;
|
|
if (horzSpan_51) {
|
|
tmpvar_197 = (posP_45.x - pos_30.x);
|
|
} else {
|
|
tmpvar_197 = (posP_45.y - pos_30.y);
|
|
};
|
|
float tmpvar_198;
|
|
tmpvar_198 = tmpvar_197;
|
|
dstP_37 = tmpvar_198;
|
|
bool tmpvar_199;
|
|
tmpvar_199 = (dstN_38 < dstP_37);
|
|
directionN_36 = tmpvar_199;
|
|
float tmpvar_200;
|
|
if (directionN_36) {
|
|
tmpvar_200 = lumaEndN_43;
|
|
} else {
|
|
tmpvar_200 = lumaEndP_42;
|
|
};
|
|
float tmpvar_201;
|
|
tmpvar_201 = tmpvar_200;
|
|
lumaEndN_43 = tmpvar_201;
|
|
if ((((lumaM_71 - lumaN_73) < 0.0) == ((lumaEndN_43 - lumaN_73) < 0.0))) {
|
|
float tmpvar_202;
|
|
tmpvar_202 = 0.0;
|
|
lengthSign_50 = tmpvar_202;
|
|
};
|
|
float tmpvar_203;
|
|
tmpvar_203 = (dstP_37 + dstN_38);
|
|
spanLength_35 = tmpvar_203;
|
|
float tmpvar_204;
|
|
if (directionN_36) {
|
|
tmpvar_204 = dstN_38;
|
|
} else {
|
|
tmpvar_204 = dstP_37;
|
|
};
|
|
float tmpvar_205;
|
|
tmpvar_205 = tmpvar_204;
|
|
dstN_38 = tmpvar_205;
|
|
float tmpvar_206;
|
|
tmpvar_206 = ((0.5 + (dstN_38 *
|
|
(-(1.0) / spanLength_35)
|
|
)) * lengthSign_50);
|
|
subPixelOffset_34 = tmpvar_206;
|
|
float tmpvar_207;
|
|
if (horzSpan_51) {
|
|
tmpvar_207 = 0.0;
|
|
} else {
|
|
tmpvar_207 = subPixelOffset_34;
|
|
};
|
|
float tmpvar_208;
|
|
if (horzSpan_51) {
|
|
tmpvar_208 = subPixelOffset_34;
|
|
} else {
|
|
tmpvar_208 = 0.0;
|
|
};
|
|
vec2 tmpvar_209;
|
|
tmpvar_209.x = (pos_30.x + tmpvar_207);
|
|
tmpvar_209.y = (pos_30.y + tmpvar_208);
|
|
vec4 tmpvar_210;
|
|
tmpvar_210 = FxaaTexLod0 (tex_31, tmpvar_209);
|
|
vec3 tmpvar_211;
|
|
tmpvar_211 = tmpvar_210.xyz;
|
|
rgbF_33 = tmpvar_211;
|
|
vec3 tmpvar_212;
|
|
tmpvar_212 = FxaaLerp3 (rgbL_65, rgbF_33, blendL_62);
|
|
vec3 tmpvar_213;
|
|
tmpvar_213 = FxaaFilterReturn (tmpvar_212);
|
|
return tmpvar_213;
|
|
}
|
|
|
|
vec4 xlat_main (
|
|
in vec2 uv_214
|
|
)
|
|
{
|
|
vec3 tmpvar_215;
|
|
tmpvar_215 = FxaaPixelShader (uv_214.xy, _MainTex, _MainTex_TexelSize.xy);
|
|
vec4 tmpvar_216;
|
|
tmpvar_216.w = 0.0;
|
|
tmpvar_216.xyz = tmpvar_215.xyz.xyz;
|
|
return tmpvar_216;
|
|
}
|
|
|
|
void main ()
|
|
{
|
|
vec4 xl_retval_217;
|
|
vec2 tmpvar_218;
|
|
tmpvar_218 = xlv_TEXCOORD0.xy;
|
|
vec4 tmpvar_219;
|
|
tmpvar_219 = xlat_main (tmpvar_218);
|
|
vec4 tmpvar_220;
|
|
tmpvar_220 = tmpvar_219;
|
|
xl_retval_217 = tmpvar_220;
|
|
vec4 tmpvar_221;
|
|
tmpvar_221 = xl_retval_217.xyzw;
|
|
vec4 tmpvar_222;
|
|
tmpvar_222 = tmpvar_221;
|
|
gl_FragData[0] = tmpvar_222;
|
|
}
|
|
|