bgfx/3rdparty/glsl-optimizer/tests/fragment/vface-out.txt
2014-02-10 23:06:13 -08:00

8 lines
120 B
Text

varying float xlv_VFACE;
void main ()
{
gl_FragData[0] = vec4(xlv_VFACE);
}
// inputs: 1, stats: 0 alu 0 tex 0 flow