bgfx/3rdparty/glsl-optimizer/tests/fragment/vface-inES.txt
2014-02-10 23:06:13 -08:00

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mediump vec4 xlat_main( in highp float face );
mediump vec4 xlat_main( in highp float face ) {
return vec4( face);
}
varying highp float xlv_VFACE;
void main() {
mediump vec4 xl_retval;
xl_retval = xlat_main( float(xlv_VFACE));
gl_FragData[0] = vec4( xl_retval);
}