bgfx/3rdparty/glsl-optimizer/tests/fragment/varyings-out.txt
2014-02-10 23:06:13 -08:00

7 lines
104 B
Text

void main ()
{
gl_FragData[0] = vec4(0.0, 0.0, 0.0, 0.0);
}
// inputs: 0, stats: 1 alu 0 tex 0 flow