bgfx/3rdparty/glsl-optimizer/tests/fragment/tex3D-out.txt
2014-02-10 23:06:13 -08:00

9 lines
137 B
Text

uniform sampler3D tex;
varying vec3 uv;
void main ()
{
gl_FragColor = texture3D (tex, uv);
}
// inputs: 1, stats: 0 alu 1 tex 0 flow