bgfx/3rdparty/glsl-optimizer/tests/fragment/tex2dshadow-out.txt
2014-02-10 23:06:13 -08:00

9 lines
236 B
Text

uniform sampler2DShadow shadowmap;
varying vec4 xlv_TEXCOORD0;
void main ()
{
gl_FragData[0] = vec4((shadow2D (shadowmap, xlv_TEXCOORD0.xyz).x + shadow2DProj (shadowmap, xlv_TEXCOORD0).x));
}
// inputs: 1, stats: 1 alu 2 tex 0 flow