bgfx/3rdparty/glsl-optimizer/tests/fragment/tex2dshadow-inES3.txt
2014-02-10 23:06:13 -08:00

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#version 300 es
precision mediump float;
float xll_shadow2D(sampler2DShadow s, vec3 coord) { return texture (s, coord); }
float xll_shadow2Dproj(sampler2DShadow s, vec4 coord) { return textureProj (s, coord); }
uniform sampler2DShadow shadowmap;
lowp vec4 xlat_main( in highp vec4 uv );
#line 4
lowp vec4 xlat_main( in highp vec4 uv ) {
lowp float s1;
lowp float s2;
s1 = xll_shadow2D( shadowmap, uv.xyz);
s2 = xll_shadow2Dproj( shadowmap, uv);
#line 8
return vec4( (s1 + s2));
}
in highp vec4 xlv_TEXCOORD0;
out vec4 _fragColor;
void main() {
lowp vec4 xl_retval;
xl_retval = xlat_main( vec4(xlv_TEXCOORD0));
_fragColor = vec4( xl_retval);
}