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16 lines
330 B
Text
16 lines
330 B
Text
#version 300 es
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precision mediump float;
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uniform sampler2D tex;
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in highp vec4 xlv_TEXCOORD0;
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out mediump vec4 _fragColor;
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void main ()
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{
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mediump vec4 tmpvar_1;
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lowp vec4 tmpvar_2;
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tmpvar_2 = textureLod (tex, xlv_TEXCOORD0.xy, 0.0);
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tmpvar_1 = tmpvar_2;
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_fragColor = tmpvar_1;
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}
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// inputs: 1, stats: 0 alu 1 tex 0 flow
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