bgfx/3rdparty/glsl-optimizer/tests/fragment/tex2dlod-out.txt
2014-02-10 23:06:13 -08:00

10 lines
218 B
Text

#extension GL_ARB_shader_texture_lod : enable
uniform sampler2D tex;
varying vec4 xlv_TEXCOORD0;
void main ()
{
gl_FragData[0] = texture2DLod (tex, xlv_TEXCOORD0.xy, 0.0);
}
// inputs: 1, stats: 0 alu 1 tex 0 flow