bgfx/3rdparty/glsl-optimizer/tests/fragment/tex2dgrad-outES.txt
2014-03-29 16:26:01 -07:00

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#extension GL_EXT_shader_texture_lod : enable
#extension GL_OES_standard_derivatives : enable
uniform sampler2D tex;
uniform samplerCube cub;
varying mediump vec3 uv;
void main ()
{
lowp vec4 tmpvar_1;
tmpvar_1 = (texture2DGradEXT (tex, uv.xy, dFdx(uv.xy), dFdy(uv.xy)) + textureCubeGradEXT (cub, uv, dFdx(uv), dFdy(uv)));
gl_FragColor = tmpvar_1;
}
// inputs: 1, stats: 5 alu 2 tex 0 flow