bgfx/3rdparty/glsl-optimizer/tests/fragment/tex2dgrad-inES3.txt
2014-02-10 23:06:13 -08:00

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#version 300 es
precision mediump float;
uniform sampler2D tex;
uniform samplerCube cub;
in vec3 uv;
out vec4 _fragColor;
void main() {
_fragColor = textureGrad(tex,uv.xy,dFdx(uv.xy),dFdy(uv.xy)) + textureGrad(cub,uv,dFdx(uv),dFdy(uv));
}