bgfx/3rdparty/glsl-optimizer/tests/fragment/small-float-out.txt
2014-02-10 23:06:13 -08:00

8 lines
127 B
Text

uniform float inFloat;
void main ()
{
gl_FragColor = vec4((inFloat * 4.36e-06));
}
// inputs: 0, stats: 1 alu 0 tex 0 flow