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10 lines
166 B
Text
10 lines
166 B
Text
uniform float inFloat;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = vec4((inFloat * 4.36e-06));
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vec4 tmpvar_2;
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tmpvar_2 = tmpvar_1;
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gl_FragColor = tmpvar_2;
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}
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