bgfx/3rdparty/glsl-optimizer/tests/fragment/prec-temps-outES.txt
2014-02-10 23:06:13 -08:00

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Text

uniform sampler2D _BumpMap;
uniform lowp vec4 _LightColor0;
uniform sampler2D _MainTex;
uniform lowp float _Shininess;
varying lowp vec2 xlv_TEXCOORD0;
varying lowp vec3 xlv_TEXCOORD1;
varying lowp vec3 xlv_TEXCOORD2;
varying lowp vec3 xlv_TEXCOORD3;
void main ()
{
lowp vec4 c_1;
lowp vec4 tmpvar_2;
tmpvar_2 = texture2D (_MainTex, xlv_TEXCOORD0);
lowp vec3 tmpvar_3;
tmpvar_3 = ((texture2D (_BumpMap, xlv_TEXCOORD0).xyz * 2.0) - 1.0);
c_1.xyz = ((tmpvar_2.xyz * (
(_LightColor0.xyz * max (0.0, dot (tmpvar_3, xlv_TEXCOORD2)))
+ xlv_TEXCOORD3)) + (_LightColor0.xyz * (
pow (max (0.0, dot (tmpvar_3, xlv_TEXCOORD1)), _Shininess)
* tmpvar_2.w)));
c_1.w = 0.0;
gl_FragData[0] = c_1;
}
// inputs: 4, stats: 14 alu 2 tex 0 flow