bgfx/3rdparty/glsl-optimizer/tests/fragment/intrinsics-out.txt
2014-02-10 23:06:13 -08:00

114 lines
2.6 KiB
Text

varying vec4 xlv_TEXCOORD0;
void main ()
{
vec4 c_1;
c_1 = vec4(0.0, 0.0, 0.0, 0.0);
float tmpvar_2;
tmpvar_2 = (xlv_TEXCOORD0.x / 2.0);
float tmpvar_3;
tmpvar_3 = (fract(abs(tmpvar_2)) * 2.0);
float tmpvar_4;
if ((tmpvar_2 >= 0.0)) {
tmpvar_4 = tmpvar_3;
} else {
tmpvar_4 = -(tmpvar_3);
};
c_1.x = tmpvar_4;
vec2 tmpvar_5;
tmpvar_5 = (xlv_TEXCOORD0.xy / vec2(2.0, 2.0));
vec2 tmpvar_6;
tmpvar_6 = (fract(abs(tmpvar_5)) * vec2(2.0, 2.0));
float tmpvar_7;
if ((tmpvar_5.x >= 0.0)) {
tmpvar_7 = tmpvar_6.x;
} else {
tmpvar_7 = -(tmpvar_6.x);
};
float tmpvar_8;
if ((tmpvar_5.y >= 0.0)) {
tmpvar_8 = tmpvar_6.y;
} else {
tmpvar_8 = -(tmpvar_6.y);
};
vec2 tmpvar_9;
tmpvar_9.x = tmpvar_7;
tmpvar_9.y = tmpvar_8;
c_1.xy = (c_1.xy + tmpvar_9);
vec3 tmpvar_10;
tmpvar_10 = (xlv_TEXCOORD0.xyz / vec3(2.0, 2.0, 2.0));
vec3 tmpvar_11;
tmpvar_11 = (fract(abs(tmpvar_10)) * vec3(2.0, 2.0, 2.0));
float tmpvar_12;
if ((tmpvar_10.x >= 0.0)) {
tmpvar_12 = tmpvar_11.x;
} else {
tmpvar_12 = -(tmpvar_11.x);
};
float tmpvar_13;
if ((tmpvar_10.y >= 0.0)) {
tmpvar_13 = tmpvar_11.y;
} else {
tmpvar_13 = -(tmpvar_11.y);
};
float tmpvar_14;
if ((tmpvar_10.z >= 0.0)) {
tmpvar_14 = tmpvar_11.z;
} else {
tmpvar_14 = -(tmpvar_11.z);
};
vec3 tmpvar_15;
tmpvar_15.x = tmpvar_12;
tmpvar_15.y = tmpvar_13;
tmpvar_15.z = tmpvar_14;
c_1.xyz = (c_1.xyz + tmpvar_15);
vec4 tmpvar_16;
tmpvar_16 = (xlv_TEXCOORD0 / vec4(2.0, 2.0, 2.0, 2.0));
vec4 tmpvar_17;
tmpvar_17 = (fract(abs(tmpvar_16)) * vec4(2.0, 2.0, 2.0, 2.0));
float tmpvar_18;
if ((tmpvar_16.x >= 0.0)) {
tmpvar_18 = tmpvar_17.x;
} else {
tmpvar_18 = -(tmpvar_17.x);
};
float tmpvar_19;
if ((tmpvar_16.y >= 0.0)) {
tmpvar_19 = tmpvar_17.y;
} else {
tmpvar_19 = -(tmpvar_17.y);
};
float tmpvar_20;
if ((tmpvar_16.z >= 0.0)) {
tmpvar_20 = tmpvar_17.z;
} else {
tmpvar_20 = -(tmpvar_17.z);
};
float tmpvar_21;
if ((tmpvar_16.w >= 0.0)) {
tmpvar_21 = tmpvar_17.w;
} else {
tmpvar_21 = -(tmpvar_17.w);
};
vec4 tmpvar_22;
tmpvar_22.x = tmpvar_18;
tmpvar_22.y = tmpvar_19;
tmpvar_22.z = tmpvar_20;
tmpvar_22.w = tmpvar_21;
c_1 = (c_1 + tmpvar_22);
c_1.x = (c_1.x + (xlv_TEXCOORD0.x - float(
int(xlv_TEXCOORD0.x)
)));
c_1.xy = (c_1.xy + (xlv_TEXCOORD0.xy - vec2(
ivec2(xlv_TEXCOORD0.xy)
)));
c_1.xyz = (c_1.xyz + (xlv_TEXCOORD0.xyz - vec3(
ivec3(xlv_TEXCOORD0.xyz)
)));
c_1 = (c_1 + (xlv_TEXCOORD0 - vec4(
ivec4(xlv_TEXCOORD0)
)));
gl_FragData[0] = c_1;
}
// inputs: 1, stats: 56 alu 0 tex 10 flow