bgfx/3rdparty/glsl-optimizer/tests/fragment/fragdepth-outES.txt
2014-02-10 23:06:13 -08:00

9 lines
167 B
Text

#extension GL_EXT_frag_depth : enable
void main ()
{
gl_FragData[0] = vec4(0.5, 0.5, 0.5, 0.5);
gl_FragDepthEXT = 0.9;
}
// inputs: 0, stats: 2 alu 0 tex 0 flow