bgfx/3rdparty/glsl-optimizer/tests/fragment/bug-loop-share-index-ir.txt
2014-03-29 16:26:01 -07:00

53 lines
1.1 KiB
Text

uniform int loopNum;
void main ()
{
vec4 r_1;
int myIdx_2;
vec4 tmpvar_3;
tmpvar_3 = vec4(0.0, 0.0, 0.0, 0.0);
r_1 = tmpvar_3;
int tmpvar_4;
tmpvar_4 = 1;
myIdx_2 = tmpvar_4;
while (true) {
if (!((myIdx_2 < loopNum))) {
break;
};
float tmpvar_5;
tmpvar_5 = (r_1.x + 1.0);
r_1.x = tmpvar_5;
float tmpvar_6;
tmpvar_6 = (r_1.y + 2.0);
r_1.y = vec2(tmpvar_6).y;
float tmpvar_7;
tmpvar_7 = (r_1.z + 3.0);
r_1.z = vec3(tmpvar_7).z;
int tmpvar_8;
tmpvar_8 = (myIdx_2 + 1);
myIdx_2 = tmpvar_8;
};
int tmpvar_9;
tmpvar_9 = 2;
myIdx_2 = tmpvar_9;
while (true) {
if (!((myIdx_2 < loopNum))) {
break;
};
float tmpvar_10;
tmpvar_10 = (r_1.x + 1.0);
r_1.x = tmpvar_10;
float tmpvar_11;
tmpvar_11 = (r_1.y + 2.0);
r_1.y = vec2(tmpvar_11).y;
float tmpvar_12;
tmpvar_12 = (r_1.z + 3.0);
r_1.z = vec3(tmpvar_12).z;
int tmpvar_13;
tmpvar_13 = (myIdx_2 + 1);
myIdx_2 = tmpvar_13;
};
vec4 tmpvar_14;
tmpvar_14 = r_1;
gl_FragColor = tmpvar_14;
}