bgfx/3rdparty/glsl-optimizer/tests/fragment/bug-inline-names-out.txt
2014-02-10 23:06:13 -08:00

8 lines
116 B
Text

varying float vv;
void main ()
{
gl_FragColor = vec4((vv + sin(vv)));
}
// inputs: 1, stats: 2 alu 0 tex 0 flow