bgfx/3rdparty/glsl-optimizer/tests/fragment/bug-global-init-out.txt
2014-02-10 23:06:13 -08:00

8 lines
115 B
Text

uniform float value;
void main ()
{
gl_FragColor = vec4(log(value));
}
// inputs: 0, stats: 1 alu 0 tex 0 flow