mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
1882 lines
53 KiB
C++
1882 lines
53 KiB
C++
/*
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* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "bgfx_p.h"
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#if BGFX_CONFIG_RENDERER_DIRECT3D
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# include "renderer_d3d9.h"
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namespace bgfx
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{
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static const D3DPRIMITIVETYPE s_primType[] =
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{
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D3DPT_TRIANGLELIST,
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D3DPT_LINELIST,
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};
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static const uint32_t s_primNumVerts[] =
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{
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3,
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2,
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};
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static const D3DMULTISAMPLE_TYPE s_msaa[] =
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{
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D3DMULTISAMPLE_NONE,
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D3DMULTISAMPLE_2_SAMPLES,
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D3DMULTISAMPLE_4_SAMPLES,
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D3DMULTISAMPLE_8_SAMPLES,
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D3DMULTISAMPLE_16_SAMPLES,
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};
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static const D3DBLEND s_blendFactor[] =
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{
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(D3DBLEND)0, // ignored
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D3DBLEND_ZERO,
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D3DBLEND_ONE,
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D3DBLEND_SRCCOLOR,
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D3DBLEND_INVSRCCOLOR,
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D3DBLEND_SRCALPHA,
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D3DBLEND_INVSRCALPHA,
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D3DBLEND_DESTALPHA,
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D3DBLEND_INVDESTALPHA,
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D3DBLEND_DESTCOLOR,
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D3DBLEND_INVDESTCOLOR,
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D3DBLEND_SRCALPHASAT,
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};
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static const D3DCMPFUNC s_depthFunc[] =
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{
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(D3DCMPFUNC)0, // ignored
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D3DCMP_LESS,
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D3DCMP_LESSEQUAL,
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D3DCMP_EQUAL,
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D3DCMP_GREATEREQUAL,
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D3DCMP_GREATER,
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D3DCMP_NOTEQUAL,
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D3DCMP_NEVER,
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D3DCMP_ALWAYS,
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};
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static const D3DCULL s_cullMode[] =
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{
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D3DCULL_NONE,
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D3DCULL_CW,
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D3DCULL_CCW,
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};
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static const D3DFORMAT s_colorFormat[] =
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{
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D3DFMT_UNKNOWN, // ignored
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D3DFMT_A8R8G8B8,
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D3DFMT_R32F,
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};
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static const D3DFORMAT s_depthFormat[] =
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{
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D3DFMT_UNKNOWN, // ignored
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D3DFMT_D24S8,
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};
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static const D3DTEXTUREADDRESS s_textureAddress[] =
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{
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D3DTADDRESS_WRAP,
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D3DTADDRESS_MIRROR,
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D3DTADDRESS_CLAMP,
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};
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static const D3DTEXTUREFILTERTYPE s_textureFilter[] =
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{
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D3DTEXF_LINEAR,
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D3DTEXF_POINT,
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D3DTEXF_ANISOTROPIC,
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};
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struct RendererContext
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{
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RendererContext()
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: m_initialized(false)
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, m_fmtNULL(false)
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, m_fmtDF16(false)
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, m_fmtDF24(false)
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, m_fmtINTZ(false)
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, m_fmtRAWZ(false)
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, m_flags(BGFX_RESET_NONE)
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{
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}
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void init()
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{
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// http://msdn.microsoft.com/en-us/library/windows/desktop/bb172588%28v=vs.85%29.aspx
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memset(&m_params, 0, sizeof(m_params) );
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m_params.BackBufferWidth = BGFX_DEFAULT_WIDTH;
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m_params.BackBufferHeight = BGFX_DEFAULT_HEIGHT;
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m_params.BackBufferFormat = D3DFMT_X8R8G8B8;
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m_params.BackBufferCount = 1;
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m_params.MultiSampleType = s_msaa[(m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
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m_params.MultiSampleQuality = 0;
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m_params.EnableAutoDepthStencil = TRUE;
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m_params.AutoDepthStencilFormat = D3DFMT_D24S8;
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m_params.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
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#if BX_PLATFORM_WINDOWS
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m_params.FullScreen_RefreshRateInHz = 0;
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m_params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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m_params.SwapEffect = D3DSWAPEFFECT_DISCARD;
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m_params.hDeviceWindow = g_bgfxHwnd;
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m_params.Windowed = true;
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RECT rect;
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GetWindowRect(g_bgfxHwnd, &rect);
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m_params.BackBufferWidth = rect.right-rect.left;
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m_params.BackBufferHeight = rect.bottom-rect.top;
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m_d3d9dll = LoadLibrary("d3d9.dll");
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BX_CHECK(m_d3d9dll, "Module d3d9.dll not found.");
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m_D3DPERF_SetMarker = (D3DPERF_SetMarkerFunc)GetProcAddress(m_d3d9dll, "D3DPERF_SetMarker");
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m_D3DPERF_BeginEvent = (D3DPERF_BeginEventFunc)GetProcAddress(m_d3d9dll, "D3DPERF_BeginEvent");
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m_D3DPERF_EndEvent = (D3DPERF_EndEventFunc)GetProcAddress(m_d3d9dll, "D3DPERF_EndEvent");
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#if BGFX_CONFIG_RENDERER_DIRECT3D_EX
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Direct3DCreate9ExFunc direct3DCreate9Ex = (Direct3DCreate9ExFunc)GetProcAddress(m_d3d9dll, "Direct3DCreate9Ex");
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BX_CHECK(direct3DCreate9Ex, "Function Direct3DCreate9Ex not found.");
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DX_CHECK(direct3DCreate9Ex(D3D_SDK_VERSION, &m_d3d9) );
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#else
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Direct3DCreate9Func direct3DCreate9 = (Direct3DCreate9Func)GetProcAddress(m_d3d9dll, "Direct3DCreate9");
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BX_CHECK(direct3DCreate9, "Function Direct3DCreate9 not found.");
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m_d3d9 = direct3DCreate9(D3D_SDK_VERSION);
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#endif // defined(D3D_DISABLE_9EX)
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BGFX_FATAL(m_d3d9, bgfx::Fatal::D3D9_UnableToCreateInterface, "Unable to create Direct3D.");
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uint32_t behaviorFlags[] =
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{
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D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_PUREDEVICE,
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D3DCREATE_MIXED_VERTEXPROCESSING,
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D3DCREATE_SOFTWARE_VERTEXPROCESSING,
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};
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for (uint32_t ii = 0; ii < countof(behaviorFlags) && NULL == m_device; ++ii)
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{
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#if BGFX_CONFIG_RENDERER_DIRECT3D_EX
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DX_CHECK(m_d3d9->CreateDeviceEx(D3DADAPTER_DEFAULT
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, D3DDEVTYPE_HAL
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, g_bgfxHwnd
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, behaviorFlags[ii]
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, &m_params
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, NULL
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, &m_device
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) );
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#else
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DX_CHECK(m_d3d9->CreateDevice(D3DADAPTER_DEFAULT
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, D3DDEVTYPE_HAL
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, g_bgfxHwnd
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, behaviorFlags[ii]
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, &m_params
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, &m_device
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) );
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#endif // BGFX_CONFIG_RENDERER_DIRECT3D_EX
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}
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BGFX_FATAL(m_device, bgfx::Fatal::D3D9_UnableToCreateDevice, "Unable to create Direct3D9 device.");
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m_fmtNULL = SUCCEEDED(m_d3d9->CheckDeviceFormat(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_NULL) );
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m_fmtDF16 = SUCCEEDED(m_d3d9->CheckDeviceFormat(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_DF16) );
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m_fmtDF24 = SUCCEEDED(m_d3d9->CheckDeviceFormat(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_DF24) );
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m_fmtINTZ = SUCCEEDED(m_d3d9->CheckDeviceFormat(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_INTZ) );
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m_fmtRAWZ = SUCCEEDED(m_d3d9->CheckDeviceFormat(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, D3DFMT_RAWZ) );
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m_fmtDepth = D3DFMT_D24S8;
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#elif BX_PLATFORM_XBOX360
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m_params.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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m_params.DisableAutoBackBuffer = FALSE;
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m_params.DisableAutoFrontBuffer = FALSE;
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m_params.FrontBufferFormat = D3DFMT_X8R8G8B8;
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m_params.FrontBufferColorSpace = D3DCOLORSPACE_RGB;
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m_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
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BX_TRACE("Creating D3D9 %p", m_d3d9);
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XVIDEO_MODE videoMode;
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XGetVideoMode(&videoMode);
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if (!videoMode.fIsWideScreen)
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{
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m_params.Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
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}
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BX_TRACE("Creating device");
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DX_CHECK(m_d3d9->CreateDevice(D3DADAPTER_DEFAULT
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, D3DDEVTYPE_HAL
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, NULL
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, D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES
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, &m_params
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, &m_device
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) );
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BX_TRACE("Device %p", m_device);
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m_fmtDepth = D3DFMT_D24FS8;
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#endif // BX_PLATFORM_WINDOWS
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postReset();
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m_initialized = true;
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}
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void shutdown()
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{
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preReset();
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DX_RELEASE(m_device, 0);
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DX_RELEASE(m_d3d9, 0);
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#if BX_PLATFORM_WINDOWS
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FreeLibrary(m_d3d9dll);
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#endif // BX_PLATFORM_WINDOWS
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m_initialized = false;
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}
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void updateResolution(const Resolution& _resolution)
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{
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if (m_params.BackBufferWidth != _resolution.m_width
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|| m_params.BackBufferHeight != _resolution.m_height
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|| m_flags != _resolution.m_flags)
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{
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m_flags = _resolution.m_flags;
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m_textVideoMem.resize(false, _resolution.m_width, _resolution.m_height);
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m_textVideoMem.clear();
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#if BX_PLATFORM_WINDOWS
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D3DDEVICE_CREATION_PARAMETERS dcp;
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DX_CHECK(m_device->GetCreationParameters(&dcp) );
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D3DDISPLAYMODE dm;
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DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
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m_params.BackBufferFormat = dm.Format;
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#endif // BX_PLATFORM_WINDOWS
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m_params.BackBufferWidth = _resolution.m_width;
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m_params.BackBufferHeight = _resolution.m_height;
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m_params.FullScreen_RefreshRateInHz = BGFX_RESET_FULLSCREEN == (m_flags&BGFX_RESET_FULLSCREEN_MASK) ? 60 : 0;
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m_params.PresentationInterval = !!(m_flags&BGFX_RESET_VSYNC) ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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D3DMULTISAMPLE_TYPE msaa = s_msaa[(m_flags&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT];
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HRESULT hr = m_d3d9->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT
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, D3DDEVTYPE_HAL
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, m_params.BackBufferFormat
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, m_params.Windowed
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, msaa
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, NULL
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);
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m_params.MultiSampleType = SUCCEEDED(hr) ? msaa : D3DMULTISAMPLE_NONE;
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preReset();
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DX_CHECK(m_device->Reset(&m_params) );
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postReset();
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}
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}
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void setRenderTarget(RenderTargetHandle _rt)
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{
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if (_rt.idx == bgfx::invalidHandle)
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{
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DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
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DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
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}
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else
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{
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RenderTarget& renderTarget = m_renderTargets[_rt.idx];
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DX_CHECK(m_device->SetRenderTarget(0, renderTarget.m_color) );
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DX_CHECK(m_device->SetDepthStencilSurface(NULL != renderTarget.m_depth ? renderTarget.m_depth : m_backBufferDepthStencil) );
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}
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}
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void setShaderConstantF(uint8_t _flags, uint16_t _regIndex, const float* _val, uint16_t _numRegs)
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{
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if (_flags&BGFX_UNIFORM_FRAGMENTBIT)
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{
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DX_CHECK(m_device->SetPixelShaderConstantF(_regIndex, _val, _numRegs) );
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}
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else
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{
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DX_CHECK(m_device->SetVertexShaderConstantF(_regIndex, _val, _numRegs) );
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}
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}
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void reset()
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{
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preReset();
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HRESULT hr;
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do
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{
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hr = m_device->Reset(&m_params);
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} while (FAILED(hr) );
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postReset();
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}
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bool isLost(HRESULT _hr) const
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{
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return D3DERR_DEVICELOST == _hr
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|| D3DERR_DRIVERINTERNALERROR == _hr
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#if !defined(D3D_DISABLE_9EX)
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|| D3DERR_DEVICEHUNG == _hr
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|| D3DERR_DEVICEREMOVED == _hr
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#endif // !defined(D3D_DISABLE_9EX)
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;
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}
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void flip()
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{
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#if BGFX_CONFIG_RENDERER_DIRECT3D_EX
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DX_CHECK(m_device->WaitForVBlank(0) );
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#endif // BGFX_CONFIG_RENDERER_DIRECT3D_EX
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HRESULT hr;
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hr = m_device->Present(NULL, NULL, NULL, NULL);
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#if BX_PLATFORM_WINDOWS
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if (isLost(hr) )
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{
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do
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{
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do
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{
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hr = m_device->TestCooperativeLevel();
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}
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while (D3DERR_DEVICENOTRESET != hr);
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reset();
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hr = m_device->TestCooperativeLevel();
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}
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while (FAILED(hr) );
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}
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else if (FAILED(hr) )
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{
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BX_TRACE("Present failed with err 0x%08x.", hr);
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}
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#endif // BX_PLATFORM_
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}
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void preReset()
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{
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for (uint32_t stage = 0; stage < BGFX_STATE_TEX_COUNT; ++stage)
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{
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DX_CHECK(m_device->SetTexture(stage, NULL) );
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}
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DX_CHECK(m_device->SetRenderTarget(0, m_backBufferColor) );
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DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
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DX_CHECK(m_device->SetVertexShader(NULL) );
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DX_CHECK(m_device->SetPixelShader(NULL) );
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DX_CHECK(m_device->SetStreamSource(0, NULL, 0, 0) );
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DX_CHECK(m_device->SetIndices(NULL) );
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DX_RELEASE(m_backBufferColor, 0);
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DX_RELEASE(m_backBufferDepthStencil, 0);
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for (uint32_t ii = 0; ii < countof(m_indexBuffers); ++ii)
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{
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m_indexBuffers[ii].preReset();
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}
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for (uint32_t ii = 0; ii < countof(m_vertexBuffers); ++ii)
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{
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m_vertexBuffers[ii].preReset();
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}
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for (uint32_t ii = 0; ii < countof(m_renderTargets); ++ii)
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{
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m_renderTargets[ii].preReset();
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}
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}
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void postReset()
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{
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DX_CHECK(m_device->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) );
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DX_CHECK(m_device->GetDepthStencilSurface(&m_backBufferDepthStencil) );
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for (uint32_t ii = 0; ii < countof(m_indexBuffers); ++ii)
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{
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m_indexBuffers[ii].postReset();
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}
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for (uint32_t ii = 0; ii < countof(m_vertexBuffers); ++ii)
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{
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m_vertexBuffers[ii].postReset();
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}
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for (uint32_t ii = 0; ii < countof(m_renderTargets); ++ii)
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{
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m_renderTargets[ii].postReset();
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}
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}
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void saveScreenShot(Memory* _mem)
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{
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#if BX_PLATFORM_WINDOWS
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IDirect3DSurface9* surface;
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D3DDEVICE_CREATION_PARAMETERS dcp;
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DX_CHECK(m_device->GetCreationParameters(&dcp) );
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D3DDISPLAYMODE dm;
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DX_CHECK(m_d3d9->GetAdapterDisplayMode(dcp.AdapterOrdinal, &dm) );
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DX_CHECK(m_device->CreateOffscreenPlainSurface(dm.Width
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, dm.Height
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, D3DFMT_A8R8G8B8
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, D3DPOOL_SCRATCH
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, &surface
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, NULL
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) );
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DX_CHECK(m_device->GetFrontBufferData(0, surface) );
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D3DLOCKED_RECT rect;
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DX_CHECK(surface->LockRect(&rect
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, NULL
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, D3DLOCK_NO_DIRTY_UPDATE|D3DLOCK_NOSYSLOCK|D3DLOCK_READONLY
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) );
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RECT rc;
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GetClientRect(g_bgfxHwnd, &rc);
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POINT point;
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point.x = rc.left;
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point.y = rc.top;
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ClientToScreen(g_bgfxHwnd, &point);
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uint8_t* data = (uint8_t*)rect.pBits;
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uint32_t bpp = rect.Pitch/dm.Width;
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saveTga( (const char*)_mem->data, m_params.BackBufferWidth, m_params.BackBufferHeight, rect.Pitch, &data[point.y*rect.Pitch+point.x*bpp]);
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DX_CHECK(surface->UnlockRect() );
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DX_RELEASE(surface, 0);
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#endif // BX_PLATFORM_WINDOWS
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}
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#if BX_PLATFORM_WINDOWS
|
|
D3DPERF_SetMarkerFunc m_D3DPERF_SetMarker;
|
|
D3DPERF_BeginEventFunc m_D3DPERF_BeginEvent;
|
|
D3DPERF_EndEventFunc m_D3DPERF_EndEvent;
|
|
#endif // BX_PLATFORM_WINDOWS
|
|
|
|
#if BGFX_CONFIG_RENDERER_DIRECT3D_EX
|
|
IDirect3D9Ex* m_d3d9;
|
|
IDirect3DDevice9Ex* m_device;
|
|
#else
|
|
IDirect3D9* m_d3d9;
|
|
IDirect3DDevice9* m_device;
|
|
#endif // BGFX_CONFIG_RENDERER_DIRECT3D_EX
|
|
|
|
IDirect3DSurface9* m_backBufferColor;
|
|
IDirect3DSurface9* m_backBufferDepthStencil;
|
|
|
|
HMODULE m_d3d9dll;
|
|
D3DPRESENT_PARAMETERS m_params;
|
|
uint32_t m_flags;
|
|
|
|
bool m_initialized;
|
|
bool m_fmtNULL;
|
|
bool m_fmtDF16;
|
|
bool m_fmtDF24;
|
|
bool m_fmtINTZ;
|
|
bool m_fmtRAWZ;
|
|
|
|
D3DFORMAT m_fmtDepth;
|
|
|
|
IndexBuffer m_indexBuffers[BGFX_CONFIG_MAX_INDEX_BUFFERS];
|
|
VertexBuffer m_vertexBuffers[BGFX_CONFIG_MAX_VERTEX_BUFFERS];
|
|
Shader m_vertexShaders[BGFX_CONFIG_MAX_VERTEX_SHADERS];
|
|
Shader m_fragmentShaders[BGFX_CONFIG_MAX_FRAGMENT_SHADERS];
|
|
Material m_materials[BGFX_CONFIG_MAX_MATERIALS];
|
|
Texture m_textures[BGFX_CONFIG_MAX_TEXTURES];
|
|
VertexDeclaration m_vertexDecls[BGFX_CONFIG_MAX_VERTEX_DECLS];
|
|
RenderTarget m_renderTargets[BGFX_CONFIG_MAX_RENDER_TARGETS];
|
|
UniformRegistry m_uniformReg;
|
|
void* m_uniforms[BGFX_CONFIG_MAX_UNIFORMS];
|
|
|
|
TextVideoMem m_textVideoMem;
|
|
};
|
|
|
|
static RendererContext s_renderCtx;
|
|
|
|
void IndexBuffer::create(uint32_t _size, void* _data)
|
|
{
|
|
m_size = _size;
|
|
m_dynamic = NULL == _data;
|
|
|
|
uint32_t usage = D3DUSAGE_WRITEONLY;
|
|
D3DPOOL pool = D3DPOOL_MANAGED;
|
|
|
|
if (m_dynamic)
|
|
{
|
|
usage |= D3DUSAGE_DYNAMIC;
|
|
pool = D3DPOOL_DEFAULT;
|
|
}
|
|
|
|
DX_CHECK(s_renderCtx.m_device->CreateIndexBuffer(m_size
|
|
, usage
|
|
, D3DFMT_INDEX16
|
|
, pool
|
|
, &m_ptr
|
|
, NULL
|
|
) );
|
|
|
|
if (NULL != _data)
|
|
{
|
|
update(_size, _data);
|
|
}
|
|
}
|
|
|
|
void IndexBuffer::preReset()
|
|
{
|
|
if (m_dynamic)
|
|
{
|
|
DX_RELEASE(m_ptr, 0);
|
|
}
|
|
}
|
|
|
|
void IndexBuffer::postReset()
|
|
{
|
|
if (m_dynamic)
|
|
{
|
|
DX_CHECK(s_renderCtx.m_device->CreateIndexBuffer(m_size
|
|
, D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
|
|
, D3DFMT_INDEX16
|
|
, D3DPOOL_DEFAULT
|
|
, &m_ptr
|
|
, NULL
|
|
) );
|
|
}
|
|
}
|
|
|
|
void VertexBuffer::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle)
|
|
{
|
|
m_size = _size;
|
|
m_decl = _declHandle;
|
|
m_dynamic = NULL == _data;
|
|
|
|
uint32_t usage = D3DUSAGE_WRITEONLY;
|
|
D3DPOOL pool = D3DPOOL_MANAGED;
|
|
|
|
if (m_dynamic)
|
|
{
|
|
usage |= D3DUSAGE_DYNAMIC;
|
|
pool = D3DPOOL_DEFAULT;
|
|
}
|
|
|
|
DX_CHECK(s_renderCtx.m_device->CreateVertexBuffer(m_size
|
|
, usage
|
|
, 0
|
|
, pool
|
|
, &m_ptr
|
|
, NULL
|
|
) );
|
|
|
|
if (NULL != _data)
|
|
{
|
|
update(_size, _data);
|
|
}
|
|
}
|
|
|
|
void VertexBuffer::preReset()
|
|
{
|
|
if (m_dynamic)
|
|
{
|
|
DX_RELEASE(m_ptr, 0);
|
|
}
|
|
}
|
|
|
|
void VertexBuffer::postReset()
|
|
{
|
|
if (m_dynamic)
|
|
{
|
|
DX_CHECK(s_renderCtx.m_device->CreateVertexBuffer(m_size
|
|
, D3DUSAGE_WRITEONLY|D3DUSAGE_DYNAMIC
|
|
, 0
|
|
, D3DPOOL_DEFAULT
|
|
, &m_ptr
|
|
, NULL
|
|
) );
|
|
}
|
|
}
|
|
|
|
static const D3DVERTEXELEMENT9 s_attrib[Attrib::Count+1] =
|
|
{
|
|
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
|
|
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0},
|
|
{0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
|
|
{0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1},
|
|
{0, 0, D3DDECLTYPE_UBYTE4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDINDICES, 0},
|
|
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_BLENDWEIGHT, 0},
|
|
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
|
|
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1},
|
|
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2},
|
|
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3},
|
|
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 4},
|
|
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 5},
|
|
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 6},
|
|
{0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 7},
|
|
D3DDECL_END()
|
|
};
|
|
|
|
void VertexDeclaration::create(const VertexDecl& _decl)
|
|
{
|
|
memcpy(&m_decl, &_decl, sizeof(VertexDecl) );
|
|
dump(m_decl);
|
|
|
|
D3DVERTEXELEMENT9 vertexElements[Attrib::Count+1];
|
|
D3DVERTEXELEMENT9* elem = vertexElements;
|
|
|
|
for (uint32_t attr = 0; attr < Attrib::Count; ++attr)
|
|
{
|
|
if (0xff != _decl.m_attributes[attr])
|
|
{
|
|
uint8_t num;
|
|
AttribType::Enum type;
|
|
bool normalized;
|
|
_decl.decode(Attrib::Enum(attr), num, type, normalized);
|
|
|
|
memcpy(elem, &s_attrib[attr], sizeof(D3DVERTEXELEMENT9) );
|
|
|
|
D3DDECLTYPE declType = D3DDECLTYPE(elem->Type);
|
|
|
|
switch (type)
|
|
{
|
|
case AttribType::Uint8:
|
|
if (normalized)
|
|
{
|
|
declType = D3DDECLTYPE_UBYTE4N;
|
|
}
|
|
else
|
|
{
|
|
declType = D3DDECLTYPE_UBYTE4;
|
|
}
|
|
break;
|
|
|
|
case AttribType::Uint16:
|
|
if (normalized)
|
|
{
|
|
switch (num)
|
|
{
|
|
default:
|
|
case 2:
|
|
declType = D3DDECLTYPE_SHORT2N;
|
|
break;
|
|
|
|
case 4:
|
|
declType = D3DDECLTYPE_SHORT4N;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (num)
|
|
{
|
|
default:
|
|
case 2:
|
|
declType = D3DDECLTYPE_SHORT2;
|
|
break;
|
|
|
|
case 4:
|
|
declType = D3DDECLTYPE_SHORT4;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case AttribType::Float:
|
|
switch (num)
|
|
{
|
|
case 1:
|
|
declType = D3DDECLTYPE_FLOAT1;
|
|
break;
|
|
|
|
case 2:
|
|
declType = D3DDECLTYPE_FLOAT2;
|
|
break;
|
|
|
|
default:
|
|
case 3:
|
|
declType = D3DDECLTYPE_FLOAT3;
|
|
break;
|
|
|
|
case 4:
|
|
declType = D3DDECLTYPE_FLOAT4;
|
|
break;
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
BX_CHECK(false, "Invalid attrib type.");
|
|
break;
|
|
}
|
|
|
|
elem->Type = declType;
|
|
elem->Offset = _decl.m_offset[attr];
|
|
++elem;
|
|
|
|
BX_TRACE("\tattr %d, num %d, type %d, norm %d, offset %d"
|
|
, attr
|
|
, num
|
|
, type
|
|
, normalized
|
|
, _decl.m_offset[attr]
|
|
);
|
|
}
|
|
}
|
|
|
|
memcpy(elem, &s_attrib[Attrib::Count], sizeof(D3DVERTEXELEMENT9) );
|
|
|
|
DX_CHECK(s_renderCtx.m_device->CreateVertexDeclaration(vertexElements, &m_ptr) );
|
|
}
|
|
|
|
void Shader::create(bool _fragment, const Memory* _mem)
|
|
{
|
|
m_constantBuffer = ConstantBuffer::create(1024);
|
|
|
|
StreamRead stream(_mem->data, _mem->size);
|
|
uint16_t count;
|
|
stream.read(count);
|
|
|
|
m_numPredefined = 0;
|
|
|
|
BX_TRACE("Shader consts %d", count);
|
|
|
|
uint8_t fragmentBit = _fragment ? BGFX_UNIFORM_FRAGMENTBIT : 0;
|
|
|
|
for (uint32_t ii = 0; ii < count; ++ii)
|
|
{
|
|
uint8_t nameSize;
|
|
stream.read(nameSize);
|
|
|
|
char name[256];
|
|
stream.read(&name, nameSize);
|
|
name[nameSize] = '\0';
|
|
|
|
uint8_t type;
|
|
stream.read(type);
|
|
|
|
uint8_t num;
|
|
stream.read(num);
|
|
|
|
uint16_t regIndex;
|
|
stream.read(regIndex);
|
|
|
|
uint16_t regCount;
|
|
stream.read(regCount);
|
|
|
|
BX_TRACE("\t%s, type %2d, num %2d, r.index %3d, r.count %2d"
|
|
, name
|
|
, type
|
|
, num
|
|
, regIndex
|
|
, regCount
|
|
);
|
|
|
|
const void* data = NULL;
|
|
PredefinedUniform::Enum predefined = nameToPredefinedUniformEnum(name);
|
|
if (PredefinedUniform::Count != predefined)
|
|
{
|
|
m_predefined[m_numPredefined].m_loc = regIndex;
|
|
m_predefined[m_numPredefined].m_type = predefined|fragmentBit;
|
|
m_numPredefined++;
|
|
}
|
|
else
|
|
{
|
|
const UniformInfo* info = s_renderCtx.m_uniformReg.find(name);
|
|
if (NULL != info)
|
|
{
|
|
data = info->m_data;
|
|
m_constantBuffer->writeUniformRef( (ConstantType::Enum)(type|fragmentBit), regIndex, data, regCount);
|
|
BX_TRACE("store %s %p", name, data);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16_t shaderSize;
|
|
stream.read(shaderSize);
|
|
|
|
m_constantBuffer->finish();
|
|
|
|
const DWORD* code = (const DWORD*)stream.getDataPtr();
|
|
|
|
if (_fragment)
|
|
{
|
|
DX_CHECK(s_renderCtx.m_device->CreatePixelShader(code, (IDirect3DPixelShader9**)&m_ptr) );
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(s_renderCtx.m_device->CreateVertexShader(code, (IDirect3DVertexShader9**)&m_ptr) );
|
|
}
|
|
}
|
|
|
|
void Texture::create(const Memory* _mem, uint32_t _flags)
|
|
{
|
|
m_tau = s_textureAddress[(_flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT];
|
|
m_tav = s_textureAddress[(_flags&BGFX_TEXTURE_V_MASK)>>BGFX_TEXTURE_V_SHIFT];
|
|
m_minFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIN_MASK)>>BGFX_TEXTURE_MIN_SHIFT];
|
|
m_magFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MAG_MASK)>>BGFX_TEXTURE_MAG_SHIFT];
|
|
m_mipFilter = s_textureFilter[(_flags&BGFX_TEXTURE_MIP_MASK)>>BGFX_TEXTURE_MIP_SHIFT];
|
|
|
|
Dds dds;
|
|
|
|
if (parseDds(dds, _mem) )
|
|
{
|
|
D3DFORMAT typefmt[4] =
|
|
{
|
|
D3DFMT_X8R8G8B8,
|
|
D3DFMT_DXT1,
|
|
D3DFMT_DXT3,
|
|
D3DFMT_DXT5,
|
|
};
|
|
|
|
D3DFORMAT fmt = typefmt[dds.m_type];
|
|
|
|
bool decompress = false;
|
|
|
|
if (decompress
|
|
|| (0 == dds.m_type && dds.m_hasAlpha) )
|
|
{
|
|
fmt = D3DFMT_A8R8G8B8;
|
|
}
|
|
|
|
DX_CHECK(s_renderCtx.m_device->CreateTexture(dds.m_width
|
|
, dds.m_height
|
|
, dds.m_numMips
|
|
, 0
|
|
, fmt
|
|
, D3DPOOL_MANAGED
|
|
, &m_ptr
|
|
, NULL
|
|
) );
|
|
|
|
if (decompress
|
|
|| 0 == dds.m_type)
|
|
{
|
|
uint32_t width = dds.m_width;
|
|
uint32_t height = dds.m_height;
|
|
|
|
for (uint32_t lod = 0, num = dds.m_numMips; lod < num; ++lod)
|
|
{
|
|
width = uint32_max(1, width);
|
|
height = uint32_max(1, height);
|
|
|
|
Mip mip;
|
|
if (getRawImageData(dds, lod, _mem, mip) )
|
|
{
|
|
D3DLOCKED_RECT rect;
|
|
DX_CHECK(m_ptr->LockRect(lod, &rect, NULL, 0) );
|
|
uint8_t* bits = (uint8_t*)rect.pBits;
|
|
|
|
if (width != mip.m_width
|
|
|| height != mip.m_height)
|
|
{
|
|
uint8_t* temp = (uint8_t*)g_realloc(NULL, mip.m_width*mip.m_height*4);
|
|
mip.decode(temp);
|
|
uint32_t srcpitch = mip.m_width*4;
|
|
uint32_t dstpitch = rect.Pitch;
|
|
|
|
for (uint32_t yy = 0; yy < height; ++yy)
|
|
{
|
|
uint8_t* src = &temp[yy*srcpitch];
|
|
uint8_t* dst = &bits[yy*dstpitch];
|
|
|
|
for (uint32_t xx = 0; xx < width; ++xx)
|
|
{
|
|
memcpy(dst, src, 4);
|
|
dst += 4;
|
|
src += 4;
|
|
}
|
|
}
|
|
|
|
g_free(temp);
|
|
}
|
|
else
|
|
{
|
|
mip.decode(bits);
|
|
}
|
|
|
|
DX_CHECK(m_ptr->UnlockRect(lod) );
|
|
}
|
|
|
|
width >>= 1;
|
|
height >>= 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (uint32_t ii = 0, num = dds.m_numMips; ii < num; ++ii)
|
|
{
|
|
Mip mip;
|
|
if (getRawImageData(dds, ii, _mem, mip) )
|
|
{
|
|
D3DLOCKED_RECT rect;
|
|
DX_CHECK(m_ptr->LockRect(ii, &rect, NULL, 0) );
|
|
uint8_t* dst = (uint8_t*)rect.pBits;
|
|
memcpy(dst, mip.m_data, mip.m_size);
|
|
DX_CHECK(m_ptr->UnlockRect(ii) );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
StreamRead stream(_mem->data, _mem->size);
|
|
|
|
uint32_t magic;
|
|
stream.read(magic);
|
|
|
|
if (BGFX_MAGIC == magic)
|
|
{
|
|
uint16_t width;
|
|
stream.read(width);
|
|
|
|
uint16_t height;
|
|
stream.read(height);
|
|
|
|
uint8_t bpp;
|
|
stream.read(bpp);
|
|
|
|
uint8_t numMips;
|
|
stream.read(numMips);
|
|
|
|
stream.align(16);
|
|
|
|
DX_CHECK(s_renderCtx.m_device->CreateTexture(width
|
|
, height
|
|
, numMips
|
|
, 0
|
|
, 1 == bpp ? D3DFMT_L8 : D3DFMT_A8R8G8B8
|
|
, D3DPOOL_MANAGED
|
|
, &m_ptr
|
|
, NULL
|
|
) );
|
|
|
|
for (uint8_t mip = 0; mip < numMips; ++mip)
|
|
{
|
|
width = uint32_max(width, 1);
|
|
height = uint32_max(height, 1);
|
|
|
|
D3DLOCKED_RECT rect;
|
|
DX_CHECK(m_ptr->LockRect(mip, &rect, NULL, 0) );
|
|
uint8_t* dst = (uint8_t*)rect.pBits;
|
|
stream.read(dst, width*height*bpp);
|
|
DX_CHECK(m_ptr->UnlockRect(mip) );
|
|
|
|
width >>= 1;
|
|
height >>= 1;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//
|
|
}
|
|
}
|
|
}
|
|
|
|
void Texture::commit(uint8_t _stage)
|
|
{
|
|
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MINFILTER, m_minFilter) );
|
|
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MAGFILTER, m_magFilter) );
|
|
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MIPFILTER, m_mipFilter) );
|
|
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSU, m_tau) );
|
|
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSV, m_tav) );
|
|
DX_CHECK(s_renderCtx.m_device->SetTexture(_stage, m_ptr) );
|
|
}
|
|
|
|
void RenderTarget::create(uint16_t _width, uint16_t _height, uint32_t _flags)
|
|
{
|
|
m_width = _width;
|
|
m_height = _height;
|
|
m_flags = _flags;
|
|
|
|
createTextures();
|
|
}
|
|
|
|
void RenderTarget::createTextures()
|
|
{
|
|
if (0 != m_flags)
|
|
{
|
|
uint32_t colorFormat = (m_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
|
|
uint32_t depthFormat = (m_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
|
|
|
|
if (0 < colorFormat)
|
|
{
|
|
DX_CHECK(s_renderCtx.m_device->CreateTexture(m_width
|
|
, m_height
|
|
, 1
|
|
, D3DUSAGE_RENDERTARGET
|
|
, s_colorFormat[colorFormat]
|
|
, D3DPOOL_DEFAULT
|
|
, &m_colorTexture
|
|
, NULL
|
|
) );
|
|
|
|
DX_CHECK(m_colorTexture->GetSurfaceLevel(0, &m_color) );
|
|
}
|
|
|
|
if (0 < depthFormat)
|
|
{
|
|
DX_CHECK(s_renderCtx.m_device->CreateTexture(m_width
|
|
, m_height
|
|
, 1
|
|
, D3DUSAGE_DEPTHSTENCIL
|
|
, s_depthFormat[depthFormat] // s_renderCtx.m_fmtDepth
|
|
, D3DPOOL_DEFAULT
|
|
, &m_depthTexture
|
|
, NULL
|
|
) );
|
|
|
|
DX_CHECK(m_depthTexture->GetSurfaceLevel(0, &m_depth)) ;
|
|
}
|
|
}
|
|
}
|
|
|
|
void RenderTarget::destroyTextures()
|
|
{
|
|
if (0 != m_flags)
|
|
{
|
|
uint32_t colorFormat = (m_flags&BGFX_RENDER_TARGET_COLOR_MASK)>>BGFX_RENDER_TARGET_COLOR_SHIFT;
|
|
uint32_t depthFormat = (m_flags&BGFX_RENDER_TARGET_DEPTH_MASK)>>BGFX_RENDER_TARGET_DEPTH_SHIFT;
|
|
|
|
if (0 < colorFormat)
|
|
{
|
|
DX_RELEASE(m_color, 1);
|
|
DX_RELEASE(m_colorTexture, 0);
|
|
}
|
|
|
|
if (0 < depthFormat)
|
|
{
|
|
DX_RELEASE(m_depth, 1);
|
|
DX_RELEASE(m_depthTexture, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void RenderTarget::commit(uint8_t _stage)
|
|
{
|
|
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MINFILTER, D3DTEXF_LINEAR) );
|
|
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR) );
|
|
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_MIPFILTER, D3DTEXF_POINT) );
|
|
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP) );
|
|
DX_CHECK(s_renderCtx.m_device->SetSamplerState(_stage, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP) );
|
|
DX_CHECK(s_renderCtx.m_device->SetTexture(_stage, m_colorTexture) );
|
|
}
|
|
|
|
static bool s_exit = false;
|
|
|
|
DWORD WINAPI renderThread(LPVOID _arg)
|
|
{
|
|
while (!s_exit)
|
|
{
|
|
renderFrame();
|
|
}
|
|
|
|
s_exit = false;
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|
|
|
|
void ConstantBuffer::commit(bool _force)
|
|
{
|
|
reset();
|
|
|
|
do
|
|
{
|
|
uint32_t opcode = read();
|
|
|
|
if (ConstantType::End == opcode)
|
|
{
|
|
break;
|
|
}
|
|
|
|
ConstantType::Enum type;
|
|
uint16_t loc;
|
|
uint16_t num;
|
|
uint16_t copy;
|
|
decodeOpcode(opcode, type, loc, num, copy);
|
|
|
|
const char* data;
|
|
if (copy)
|
|
{
|
|
data = read(g_constantTypeSize[type]*num);
|
|
}
|
|
else
|
|
{
|
|
memcpy(&data, read(sizeof(void*) ), sizeof(void*) );
|
|
}
|
|
|
|
#define CASE_IMPLEMENT_UNIFORM(_uniform, _glsuffix, _dxsuffix, _type) \
|
|
case ConstantType::_uniform: \
|
|
{ \
|
|
_type* value = (_type*)data; \
|
|
s_renderCtx.m_device->SetVertexShaderConstant##_dxsuffix(loc, value, num); \
|
|
} \
|
|
break; \
|
|
\
|
|
case ConstantType::_uniform|BGFX_UNIFORM_FRAGMENTBIT: \
|
|
{ \
|
|
_type* value = (_type*)data; \
|
|
s_renderCtx.m_device->SetPixelShaderConstant##_dxsuffix(loc, value, num); \
|
|
} \
|
|
break;
|
|
|
|
switch ((int32_t)type)
|
|
{
|
|
CASE_IMPLEMENT_UNIFORM(Uniform1i, 1iv, I, int);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform1f, 1fv, F, float);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform1iv, 1iv, I, int);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform1fv, 1fv, F, float);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform2fv, 2fv, F, float);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform3fv, 3fv, F, float);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform4fv, 4fv, F, float);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform3x3fv, Matrix3fv, F, float);
|
|
CASE_IMPLEMENT_UNIFORM(Uniform4x4fv, Matrix4fv, F, float);
|
|
|
|
case ConstantType::End:
|
|
break;
|
|
|
|
default:
|
|
BX_TRACE("%4d: INVALID 0x%08x, t %d, l %d, n %d, c %d", m_pos, opcode, type, loc, num, copy);
|
|
break;
|
|
}
|
|
|
|
#undef CASE_IMPLEMENT_UNIFORM
|
|
|
|
} while (true);
|
|
}
|
|
|
|
void TextVideoMemBlitter::setup()
|
|
{
|
|
uint32_t width = s_renderCtx.m_params.BackBufferWidth;
|
|
uint32_t height = s_renderCtx.m_params.BackBufferHeight;
|
|
|
|
RenderTargetHandle rt = BGFX_INVALID_HANDLE;
|
|
s_renderCtx.setRenderTarget(rt);
|
|
|
|
D3DVIEWPORT9 vp;
|
|
vp.X = 0;
|
|
vp.Y = 0;
|
|
vp.Width = width;
|
|
vp.Height = height;
|
|
vp.MinZ = 0.0f;
|
|
vp.MaxZ = 1.0f;
|
|
DX_CHECK(s_renderCtx.m_device->SetViewport(&vp) );
|
|
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZENABLE, FALSE) );
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS) );
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE) );
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID) );
|
|
|
|
Material& material = s_renderCtx.m_materials[m_material.idx];
|
|
s_renderCtx.m_device->SetVertexShader( (IDirect3DVertexShader9*)material.m_vsh->m_ptr);
|
|
s_renderCtx.m_device->SetPixelShader( (IDirect3DPixelShader9*)material.m_fsh->m_ptr);
|
|
|
|
VertexBuffer& vb = s_renderCtx.m_vertexBuffers[m_vb->handle.idx];
|
|
VertexDeclaration& vertexDecl = s_renderCtx.m_vertexDecls[m_vb->decl.idx];
|
|
DX_CHECK(s_renderCtx.m_device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
|
|
DX_CHECK(s_renderCtx.m_device->SetVertexDeclaration(vertexDecl.m_ptr) );
|
|
|
|
IndexBuffer& ib = s_renderCtx.m_indexBuffers[m_ib->handle.idx];
|
|
DX_CHECK(s_renderCtx.m_device->SetIndices(ib.m_ptr) );
|
|
|
|
float proj[16];
|
|
matrix_ortho(proj, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
|
|
|
|
PredefinedUniform& predefined = material.m_predefined[0];
|
|
uint8_t flags = predefined.m_type&BGFX_UNIFORM_FRAGMENTBIT;
|
|
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, proj, 4);
|
|
|
|
s_renderCtx.m_textures[m_texture.idx].commit(0);
|
|
}
|
|
|
|
void TextVideoMemBlitter::render(uint32_t _numIndices)
|
|
{
|
|
uint32_t numVertices = _numIndices*4/6;
|
|
s_renderCtx.m_indexBuffers[m_ib->handle.idx].update(_numIndices*2, m_ib->data);
|
|
s_renderCtx.m_vertexBuffers[m_vb->handle.idx].update(numVertices*m_decl.m_stride, m_vb->data);
|
|
|
|
DX_CHECK(s_renderCtx.m_device->DrawIndexedPrimitive(D3DPT_TRIANGLELIST
|
|
, 0
|
|
, 0
|
|
, numVertices
|
|
, 0
|
|
, _numIndices/3
|
|
) );
|
|
}
|
|
|
|
void Context::flip()
|
|
{
|
|
s_renderCtx.flip();
|
|
}
|
|
|
|
void Context::rendererInit()
|
|
{
|
|
s_renderCtx.init();
|
|
}
|
|
|
|
void Context::rendererShutdown()
|
|
{
|
|
s_renderCtx.shutdown();
|
|
s_exit = true;
|
|
}
|
|
|
|
void Context::rendererCreateIndexBuffer(IndexBufferHandle _handle, Memory* _mem)
|
|
{
|
|
s_renderCtx.m_indexBuffers[_handle.idx].create(_mem->size, _mem->data);
|
|
}
|
|
|
|
void Context::rendererDestroyIndexBuffer(IndexBufferHandle _handle)
|
|
{
|
|
s_renderCtx.m_indexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void Context::rendererCreateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size)
|
|
{
|
|
s_renderCtx.m_indexBuffers[_handle.idx].create(_size, NULL);
|
|
}
|
|
|
|
void Context::rendererDestroyDynamicIndexBuffer(IndexBufferHandle _handle)
|
|
{
|
|
s_renderCtx.m_indexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void Context::rendererCreateVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl)
|
|
{
|
|
s_renderCtx.m_vertexDecls[_handle.idx].create(_decl);
|
|
}
|
|
|
|
void Context::rendererDestroyVertexDecl(VertexDeclHandle _handle)
|
|
{
|
|
s_renderCtx.m_vertexDecls[_handle.idx].destroy();
|
|
}
|
|
|
|
void Context::rendererCreateVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle)
|
|
{
|
|
s_renderCtx.m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
|
|
}
|
|
|
|
void Context::rendererDestroyVertexBuffer(VertexBufferHandle _handle)
|
|
{
|
|
s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void Context::rendererCreateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size)
|
|
{
|
|
VertexDeclHandle decl = BGFX_INVALID_HANDLE;
|
|
s_renderCtx.m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
|
|
}
|
|
|
|
void Context::rendererDestroyDynamicVertexBuffer(VertexBufferHandle _handle)
|
|
{
|
|
s_renderCtx.m_vertexBuffers[_handle.idx].destroy();
|
|
}
|
|
|
|
void Context::rendererCreateVertexShader(VertexShaderHandle _handle, Memory* _mem)
|
|
{
|
|
s_renderCtx.m_vertexShaders[_handle.idx].create(false, _mem);
|
|
}
|
|
|
|
void Context::rendererDestroyVertexShader(VertexShaderHandle _handle)
|
|
{
|
|
s_renderCtx.m_vertexShaders[_handle.idx].destroy();
|
|
}
|
|
|
|
void Context::rendererCreateFragmentShader(FragmentShaderHandle _handle, Memory* _mem)
|
|
{
|
|
s_renderCtx.m_fragmentShaders[_handle.idx].create(true, _mem);
|
|
}
|
|
|
|
void Context::rendererDestroyFragmentShader(FragmentShaderHandle _handle)
|
|
{
|
|
s_renderCtx.m_fragmentShaders[_handle.idx].destroy();
|
|
}
|
|
|
|
void Context::rendererCreateMaterial(MaterialHandle _handle, VertexShaderHandle _vsh, FragmentShaderHandle _fsh)
|
|
{
|
|
s_renderCtx.m_materials[_handle.idx].create(s_renderCtx.m_vertexShaders[_vsh.idx], s_renderCtx.m_fragmentShaders[_fsh.idx]);
|
|
}
|
|
|
|
void Context::rendererDestroyMaterial(FragmentShaderHandle _handle)
|
|
{
|
|
s_renderCtx.m_materials[_handle.idx].destroy();
|
|
}
|
|
|
|
void Context::rendererCreateTexture(TextureHandle _handle, Memory* _mem, uint32_t _flags)
|
|
{
|
|
s_renderCtx.m_textures[_handle.idx].create(_mem, _flags);
|
|
}
|
|
|
|
void Context::rendererDestroyTexture(TextureHandle _handle)
|
|
{
|
|
s_renderCtx.m_textures[_handle.idx].destroy();
|
|
}
|
|
|
|
void Context::rendererCreateRenderTarget(RenderTargetHandle _handle, uint16_t _width, uint16_t _height, uint32_t _flags)
|
|
{
|
|
s_renderCtx.m_renderTargets[_handle.idx].create(_width, _height, _flags);
|
|
}
|
|
|
|
void Context::rendererDestroyRenderTarget(RenderTargetHandle _handle)
|
|
{
|
|
s_renderCtx.m_renderTargets[_handle.idx].destroy();
|
|
}
|
|
|
|
void Context::rendererCreateUniform(UniformHandle _handle, ConstantType::Enum _type, uint16_t _num, const char* _name)
|
|
{
|
|
uint32_t size = g_constantTypeSize[_type]*_num;
|
|
void* data = g_realloc(NULL, size);
|
|
s_renderCtx.m_uniforms[_handle.idx] = data;
|
|
s_renderCtx.m_uniformReg.reg(_name, s_renderCtx.m_uniforms[_handle.idx]);
|
|
}
|
|
|
|
void Context::rendererDestroyUniform(UniformHandle _handle)
|
|
{
|
|
g_free(s_renderCtx.m_uniforms[_handle.idx]);
|
|
}
|
|
|
|
void Context::rendererSaveScreenShot(Memory* _mem)
|
|
{
|
|
s_renderCtx.saveScreenShot(_mem);
|
|
}
|
|
|
|
void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
|
|
{
|
|
memcpy(s_renderCtx.m_uniforms[_loc], _data, _size);
|
|
}
|
|
|
|
void Context::rendererSubmit()
|
|
{
|
|
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), "rendererSubmit");
|
|
|
|
s_renderCtx.updateResolution(m_render->m_resolution);
|
|
|
|
s_renderCtx.m_device->BeginScene();
|
|
|
|
if (0 < m_render->m_iboffset)
|
|
{
|
|
DynamicIndexBuffer* ib = m_render->m_dynamicIb;
|
|
s_renderCtx.m_indexBuffers[ib->handle.idx].update(m_render->m_iboffset, ib->data);
|
|
}
|
|
|
|
if (0 < m_render->m_vboffset)
|
|
{
|
|
DynamicVertexBuffer* vb = m_render->m_dynamicVb;
|
|
s_renderCtx.m_vertexBuffers[vb->handle.idx].update(m_render->m_vboffset, vb->data);
|
|
}
|
|
|
|
m_render->sort();
|
|
|
|
RenderState currentState;
|
|
currentState.reset();
|
|
currentState.m_flags = BGFX_STATE_NONE;
|
|
|
|
Matrix4 viewProj[BGFX_CONFIG_MAX_VIEWS];
|
|
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
|
|
{
|
|
matrix_mul(viewProj[ii].val, m_render->m_view[ii].val, m_render->m_proj[ii].val);
|
|
}
|
|
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_FILLMODE, m_render->m_debug&BGFX_DEBUG_WIREFRAME ? D3DFILL_WIREFRAME : D3DFILL_SOLID) );
|
|
uint16_t materialIdx = bgfx::invalidHandle;
|
|
SortKey key;
|
|
uint8_t view = 0xff;
|
|
RenderTargetHandle rt = BGFX_INVALID_HANDLE;
|
|
float alphaRef = 0.0f;
|
|
D3DPRIMITIVETYPE primType = D3DPT_TRIANGLELIST;
|
|
uint32_t primNumVerts = 3;
|
|
|
|
uint32_t statsNumPrims = 0;
|
|
uint32_t statsNumIndices = 0;
|
|
|
|
int64_t elapsed = -bx::getHPCounter();
|
|
|
|
if (0 == (m_render->m_debug&BGFX_DEBUG_IFH) )
|
|
{
|
|
for (uint32_t item = 0, numItems = m_render->m_num; item < numItems; ++item)
|
|
{
|
|
key.decode(m_render->m_sortKeys[item]);
|
|
const RenderState& state = m_render->m_renderState[m_render->m_sortValues[item] ];
|
|
|
|
const uint64_t newFlags = state.m_flags;
|
|
uint64_t changedFlags = currentState.m_flags ^ state.m_flags;
|
|
currentState.m_flags = newFlags;
|
|
|
|
if (key.m_view != view)
|
|
{
|
|
currentState.clear();
|
|
changedFlags = BGFX_STATE_MASK;
|
|
currentState.m_flags = newFlags;
|
|
|
|
PIX_ENDEVENT();
|
|
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), "view");
|
|
|
|
view = key.m_view;
|
|
materialIdx = bgfx::invalidHandle;
|
|
|
|
if (m_render->m_rt[view].idx != rt.idx)
|
|
{
|
|
rt = m_render->m_rt[view];
|
|
s_renderCtx.setRenderTarget(rt);
|
|
}
|
|
|
|
Rect& rect = m_render->m_rect[view];
|
|
|
|
D3DVIEWPORT9 vp;
|
|
vp.X = rect.m_x;
|
|
vp.Y = rect.m_y;
|
|
vp.Width = rect.m_width;
|
|
vp.Height = rect.m_height;
|
|
vp.MinZ = 0.0f;
|
|
vp.MaxZ = 1.0f;
|
|
DX_CHECK(s_renderCtx.m_device->SetViewport(&vp) );
|
|
|
|
Clear& clear = m_render->m_clear[view];
|
|
|
|
if (BGFX_CLEAR_NONE != clear.m_flags)
|
|
{
|
|
D3DCOLOR color;
|
|
DWORD flags = 0;
|
|
|
|
if (BGFX_CLEAR_COLOR_BIT & clear.m_flags)
|
|
{
|
|
flags |= D3DCLEAR_TARGET;
|
|
uint32_t rgba = clear.m_rgba;
|
|
color = D3DCOLOR_RGBA(rgba>>24, (rgba>>16)&0xff, (rgba>>8)&0xff, rgba&0xff);
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE|D3DCOLORWRITEENABLE_ALPHA) );
|
|
}
|
|
|
|
if (BGFX_CLEAR_DEPTH_BIT & clear.m_flags)
|
|
{
|
|
flags |= D3DCLEAR_ZBUFFER;
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE) );
|
|
}
|
|
|
|
if (BGFX_CLEAR_STENCIL_BIT & clear.m_flags)
|
|
{
|
|
flags |= D3DCLEAR_STENCIL;
|
|
}
|
|
|
|
if (0 != flags)
|
|
{
|
|
RECT rc;
|
|
rc.left = rect.m_x;
|
|
rc.top = rect.m_y;
|
|
rc.right = rect.m_x + rect.m_width;
|
|
rc.bottom = rect.m_y + rect.m_height;
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE) );
|
|
DX_CHECK(s_renderCtx.m_device->SetScissorRect(&rc) );
|
|
DX_CHECK(s_renderCtx.m_device->Clear(0, NULL, flags, color, clear.m_depth, clear.m_stencil) );
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE) );
|
|
}
|
|
}
|
|
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZENABLE, TRUE) );
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZFUNC, D3DCMP_LESS) );
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHAFUNC, D3DCMP_GREATER) );
|
|
}
|
|
|
|
if ( (BGFX_STATE_CULL_MASK|BGFX_STATE_DEPTH_WRITE|BGFX_STATE_DEPTH_TEST_MASK
|
|
|BGFX_STATE_ALPHA_MASK|BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE
|
|
|BGFX_STATE_BLEND_MASK|BGFX_STATE_ALPHA_REF_MASK|BGFX_STATE_PT_MASK) & changedFlags)
|
|
{
|
|
if (BGFX_STATE_CULL_MASK & changedFlags)
|
|
{
|
|
uint32_t cull = (newFlags&BGFX_STATE_CULL_MASK)>>BGFX_STATE_CULL_SHIFT;
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_CULLMODE, s_cullMode[cull]) );
|
|
}
|
|
|
|
if (BGFX_STATE_DEPTH_WRITE & changedFlags)
|
|
{
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZWRITEENABLE, !!(BGFX_STATE_DEPTH_WRITE & newFlags) ) );
|
|
}
|
|
|
|
if (BGFX_STATE_DEPTH_TEST_MASK & changedFlags)
|
|
{
|
|
uint32_t func = (newFlags&BGFX_STATE_DEPTH_TEST_MASK)>>BGFX_STATE_DEPTH_TEST_SHIFT;
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZENABLE, 0 != func) );
|
|
|
|
if (0 != func)
|
|
{
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ZFUNC, s_depthFunc[func]) );
|
|
}
|
|
}
|
|
|
|
if ( (BGFX_STATE_ALPHA_TEST|BGFX_STATE_ALPHA_REF_MASK) & changedFlags)
|
|
{
|
|
uint32_t ref = (newFlags&BGFX_STATE_ALPHA_REF_MASK)>>BGFX_STATE_ALPHA_REF_SHIFT;
|
|
alphaRef = ref/255.0f;
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHAREF, ref) );
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHATESTENABLE, !!(BGFX_STATE_ALPHA_TEST & newFlags) ) );
|
|
}
|
|
|
|
if ( (BGFX_STATE_ALPHA_WRITE|BGFX_STATE_RGB_WRITE) & changedFlags)
|
|
{
|
|
uint32_t writeEnable = (newFlags&BGFX_STATE_ALPHA_WRITE) ? D3DCOLORWRITEENABLE_ALPHA : 0;
|
|
writeEnable |= (newFlags&BGFX_STATE_RGB_WRITE) ? D3DCOLORWRITEENABLE_RED|D3DCOLORWRITEENABLE_GREEN|D3DCOLORWRITEENABLE_BLUE : 0;
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_COLORWRITEENABLE, writeEnable) );
|
|
}
|
|
|
|
if (BGFX_STATE_BLEND_MASK & changedFlags)
|
|
{
|
|
bool alphaBlendEnabled = !!(BGFX_STATE_BLEND_MASK & newFlags);
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_ALPHABLENDENABLE, alphaBlendEnabled) );
|
|
// DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, alphaBlendEnabled) );
|
|
|
|
if (alphaBlendEnabled)
|
|
{
|
|
uint32_t blend = (newFlags&BGFX_STATE_BLEND_MASK)>>BGFX_STATE_BLEND_SHIFT;
|
|
uint32_t src = blend&0xf;
|
|
uint32_t dst = (blend>>4)&0xf;
|
|
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_SRCBLEND, s_blendFactor[src]) );
|
|
DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_DESTBLEND, s_blendFactor[dst]) );
|
|
// DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_SRCBLENDALPHA, D3DBLEND_SRCALPHA) );
|
|
// DX_CHECK(s_renderCtx.m_device->SetRenderState(D3DRS_DESTBLENDALPHA, D3DBLEND_INVSRCALPHA) );
|
|
}
|
|
}
|
|
|
|
uint8_t primIndex = uint8_t( (newFlags&BGFX_STATE_PT_MASK)>>BGFX_STATE_PT_SHIFT);
|
|
primType = s_primType[primIndex];
|
|
primNumVerts = s_primNumVerts[primIndex];
|
|
}
|
|
|
|
bool materialChanged = false;
|
|
bool constantsChanged = state.m_constBegin < state.m_constEnd;
|
|
rendererUpdateUniforms(m_render->m_constantBuffer, state.m_constBegin, state.m_constEnd);
|
|
|
|
if (key.m_material != materialIdx)
|
|
{
|
|
materialIdx = key.m_material;
|
|
|
|
if (bgfx::invalidHandle == materialIdx)
|
|
{
|
|
s_renderCtx.m_device->SetVertexShader(NULL);
|
|
s_renderCtx.m_device->SetPixelShader(NULL);
|
|
}
|
|
else
|
|
{
|
|
Material& material = s_renderCtx.m_materials[materialIdx];
|
|
s_renderCtx.m_device->SetVertexShader( (IDirect3DVertexShader9*)material.m_vsh->m_ptr);
|
|
s_renderCtx.m_device->SetPixelShader( (IDirect3DPixelShader9*)material.m_fsh->m_ptr);
|
|
}
|
|
|
|
materialChanged =
|
|
constantsChanged = true;
|
|
}
|
|
|
|
if (bgfx::invalidHandle != materialIdx)
|
|
{
|
|
Material& material = s_renderCtx.m_materials[materialIdx];
|
|
|
|
if (constantsChanged)
|
|
{
|
|
Material& material = s_renderCtx.m_materials[materialIdx];
|
|
material.m_vsh->m_constantBuffer->commit(materialChanged);
|
|
material.m_fsh->m_constantBuffer->commit(materialChanged);
|
|
}
|
|
|
|
for (uint32_t ii = 0, num = material.m_numPredefined; ii < num; ++ii)
|
|
{
|
|
PredefinedUniform& predefined = material.m_predefined[ii];
|
|
uint8_t flags = predefined.m_type&BGFX_UNIFORM_FRAGMENTBIT;
|
|
switch (predefined.m_type&(~BGFX_UNIFORM_FRAGMENTBIT) )
|
|
{
|
|
case PredefinedUniform::ViewRect:
|
|
{
|
|
float rect[4];
|
|
rect[0] = m_render->m_rect[view].m_x;
|
|
rect[1] = m_render->m_rect[view].m_y;
|
|
rect[2] = m_render->m_rect[view].m_width;
|
|
rect[3] = m_render->m_rect[view].m_height;
|
|
|
|
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, &rect[0], 1);
|
|
}
|
|
break;
|
|
|
|
case PredefinedUniform::ViewTexel:
|
|
{
|
|
float rect[4];
|
|
rect[0] = 1.0f/float(m_render->m_rect[view].m_width);
|
|
rect[1] = 1.0f/float(m_render->m_rect[view].m_height);
|
|
|
|
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, &rect[0], 1);
|
|
}
|
|
break;
|
|
|
|
case PredefinedUniform::View:
|
|
{
|
|
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, m_render->m_view[view].val, 4);
|
|
}
|
|
break;
|
|
|
|
case PredefinedUniform::ViewProj:
|
|
{
|
|
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, viewProj[view].val, 4);
|
|
}
|
|
break;
|
|
|
|
case PredefinedUniform::Model:
|
|
{
|
|
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
|
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, model.val, state.m_num*4);
|
|
}
|
|
break;
|
|
|
|
case PredefinedUniform::ModelViewProj:
|
|
{
|
|
Matrix4 modelViewProj;
|
|
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
|
matrix_mul(modelViewProj.val, model.val, viewProj[view].val);
|
|
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, 4);
|
|
}
|
|
break;
|
|
|
|
case PredefinedUniform::ModelViewProjX:
|
|
{
|
|
const Matrix4& model = m_render->m_matrixCache.m_cache[state.m_matrix];
|
|
|
|
static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
|
|
{
|
|
0.5f, 0.0f, 0.0f, 0.0f,
|
|
0.0f, 0.5f, 0.0f, 0.0f,
|
|
0.0f, 0.0f, 0.5f, 0.0f,
|
|
0.5f, 0.5f, 0.5f, 1.0f,
|
|
};
|
|
|
|
uint8_t other = m_render->m_other[view];
|
|
Matrix4 viewProjBias;
|
|
matrix_mul(viewProjBias.val, viewProj[other].val, s_bias);
|
|
|
|
Matrix4 modelViewProj;
|
|
matrix_mul(modelViewProj.val, model.val, viewProjBias.val);
|
|
|
|
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, modelViewProj.val, 4);
|
|
}
|
|
break;
|
|
|
|
case PredefinedUniform::ViewProjX:
|
|
{
|
|
static const BX_ALIGN_STRUCT_16(float) s_bias[16] =
|
|
{
|
|
0.5f, 0.0f, 0.0f, 0.0f,
|
|
0.0f, 0.5f, 0.0f, 0.0f,
|
|
0.0f, 0.0f, 0.5f, 0.0f,
|
|
0.5f, 0.5f, 0.5f, 1.0f,
|
|
};
|
|
|
|
uint8_t other = m_render->m_other[view];
|
|
Matrix4 viewProjBias;
|
|
matrix_mul(viewProjBias.val, viewProj[other].val, s_bias);
|
|
|
|
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, viewProjBias.val, 4);
|
|
}
|
|
break;
|
|
|
|
case PredefinedUniform::AlphaRef:
|
|
{
|
|
s_renderCtx.setShaderConstantF(flags, predefined.m_loc, &alphaRef, 1);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
BX_CHECK(false, "predefined %d not handled", predefined.m_type);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if (BGFX_STATE_TEX_MASK & changedFlags)
|
|
{
|
|
uint64_t flag = BGFX_STATE_TEX0;
|
|
for (uint32_t stage = 0; stage < BGFX_STATE_TEX_COUNT; ++stage)
|
|
{
|
|
const Sampler& sampler = state.m_sampler[stage];
|
|
Sampler& current = currentState.m_sampler[stage];
|
|
if (current.m_idx != sampler.m_idx
|
|
|| current.m_flags != sampler.m_flags
|
|
|| materialChanged)
|
|
{
|
|
if (bgfx::invalidHandle != sampler.m_idx)
|
|
{
|
|
switch (sampler.m_flags&BGFX_SAMPLER_TYPE_MASK)
|
|
{
|
|
case 0:
|
|
s_renderCtx.m_textures[sampler.m_idx].commit(stage);
|
|
break;
|
|
|
|
case 1:
|
|
s_renderCtx.m_renderTargets[sampler.m_idx].commit(stage);
|
|
break;
|
|
|
|
case 2:
|
|
// id = s_renderCtx.m_renderTargets[sampler.m_idx].m_depth.m_id;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(s_renderCtx.m_device->SetTexture(stage, NULL) );
|
|
}
|
|
}
|
|
|
|
current = sampler;
|
|
flag <<= 1;
|
|
}
|
|
}
|
|
|
|
if (currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx || materialChanged)
|
|
{
|
|
currentState.m_vertexBuffer = state.m_vertexBuffer;
|
|
|
|
uint16_t handle = state.m_vertexBuffer.idx;
|
|
if (bgfx::invalidHandle != handle)
|
|
{
|
|
VertexBuffer& vb = s_renderCtx.m_vertexBuffers[handle];
|
|
|
|
uint16_t decl = vb.m_decl.idx == bgfx::invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
|
VertexDeclaration& vertexDecl = s_renderCtx.m_vertexDecls[decl];
|
|
DX_CHECK(s_renderCtx.m_device->SetStreamSource(0, vb.m_ptr, 0, vertexDecl.m_decl.m_stride) );
|
|
DX_CHECK(s_renderCtx.m_device->SetVertexDeclaration(vertexDecl.m_ptr) );
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(s_renderCtx.m_device->SetStreamSource(0, NULL, 0, 0) );
|
|
}
|
|
}
|
|
|
|
if (currentState.m_indexBuffer.idx != state.m_indexBuffer.idx)
|
|
{
|
|
currentState.m_indexBuffer = state.m_indexBuffer;
|
|
|
|
uint16_t handle = state.m_indexBuffer.idx;
|
|
if (bgfx::invalidHandle != handle)
|
|
{
|
|
IndexBuffer& ib = s_renderCtx.m_indexBuffers[handle];
|
|
DX_CHECK(s_renderCtx.m_device->SetIndices(ib.m_ptr) );
|
|
}
|
|
else
|
|
{
|
|
DX_CHECK(s_renderCtx.m_device->SetIndices(NULL) );
|
|
}
|
|
}
|
|
|
|
if (bgfx::invalidHandle != state.m_indexBuffer.idx)
|
|
{
|
|
uint32_t numVertices = state.m_numVertices;
|
|
if (UINT32_C(0xffffffff) == numVertices)
|
|
{
|
|
VertexBuffer& vb = s_renderCtx.m_vertexBuffers[currentState.m_vertexBuffer.idx];
|
|
uint16_t decl = vb.m_decl.idx == bgfx::invalidHandle ? state.m_vertexDecl.idx : vb.m_decl.idx;
|
|
VertexDeclaration& vertexDecl = s_renderCtx.m_vertexDecls[decl];
|
|
numVertices = vb.m_size/vertexDecl.m_decl.m_stride;
|
|
}
|
|
|
|
uint32_t numIndices;
|
|
uint32_t numPrims = 0;
|
|
|
|
if (BGFX_DRAW_WHOLE_INDEX_BUFFER == state.m_startIndex)
|
|
{
|
|
numIndices = s_renderCtx.m_indexBuffers[state.m_indexBuffer.idx].m_size/2;
|
|
numPrims = numIndices/primNumVerts;
|
|
|
|
DX_CHECK(s_renderCtx.m_device->DrawIndexedPrimitive(primType
|
|
, state.m_startVertex
|
|
, 0
|
|
, numVertices
|
|
, 0
|
|
, numPrims
|
|
) );
|
|
}
|
|
else if (primNumVerts <= state.m_numIndices)
|
|
{
|
|
numIndices = state.m_numIndices;
|
|
numPrims = numIndices/primNumVerts;
|
|
|
|
DX_CHECK(s_renderCtx.m_device->DrawIndexedPrimitive(primType
|
|
, state.m_startVertex
|
|
, 0
|
|
, numVertices
|
|
, state.m_startIndex
|
|
, numPrims
|
|
) );
|
|
}
|
|
|
|
statsNumPrims += numPrims;
|
|
statsNumIndices += numIndices;
|
|
}
|
|
}
|
|
|
|
PIX_ENDEVENT();
|
|
}
|
|
|
|
int64_t now = bx::getHPCounter();
|
|
elapsed += now;
|
|
|
|
static int64_t last = now;
|
|
int64_t frameTime = now - last;
|
|
last = now;
|
|
|
|
if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
|
|
{
|
|
PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), "debugstats");
|
|
|
|
TextVideoMem& tvm = s_renderCtx.m_textVideoMem;
|
|
|
|
static int64_t next = now;
|
|
|
|
if (now >= next)
|
|
{
|
|
next = now + bx::getHPFrequency();
|
|
double freq = double(bx::getHPFrequency() );
|
|
double toMs = 1000.0/freq;
|
|
|
|
tvm.clear();
|
|
uint16_t pos = 10;
|
|
tvm.printf(10, pos++, 0x8e, " Frame: %3.4f [ms] / %3.2f", frameTime*toMs, freq/frameTime);
|
|
tvm.printf(10, pos++, 0x8e, " Draw calls: %4d / %3.4f [ms]", m_render->m_num, elapsed*toMs);
|
|
tvm.printf(10, pos++, 0x8e, " Prims: %7d", statsNumPrims);
|
|
tvm.printf(10, pos++, 0x8e, " Indices: %7d", statsNumIndices);
|
|
tvm.printf(10, pos++, 0x8e, " DVB size: %7d", m_render->m_vboffset);
|
|
tvm.printf(10, pos++, 0x8e, " DIB size: %7d", m_render->m_iboffset);
|
|
|
|
uint8_t attr[2] = { 0x89, 0x8a };
|
|
uint8_t attrIndex = m_render->m_waitSubmit < m_render->m_waitRender;
|
|
|
|
tvm.printf(10, pos++, attr[attrIndex&1], "Submit wait: %3.4f [ms]", m_render->m_waitSubmit*toMs);
|
|
tvm.printf(10, pos++, attr[(attrIndex+1)&1], "Render wait: %3.4f [ms]", m_render->m_waitRender*toMs);
|
|
}
|
|
|
|
g_textVideoMemBlitter.blit(tvm);
|
|
|
|
PIX_ENDEVENT();
|
|
}
|
|
else if (m_render->m_debug & BGFX_DEBUG_TEXT)
|
|
{
|
|
PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), "debugtext");
|
|
|
|
g_textVideoMemBlitter.blit(m_render->m_textVideoMem);
|
|
|
|
PIX_ENDEVENT();
|
|
}
|
|
|
|
s_renderCtx.m_device->EndScene();
|
|
}
|
|
}
|
|
|
|
#endif // BGFX_CONFIG_RENDERER_DIRECT3D
|