mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
243 lines
No EOL
5.7 KiB
JavaScript
243 lines
No EOL
5.7 KiB
JavaScript
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namespace("WM");
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WM.Window = (function()
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{
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var template_html = " \
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<div class='Window'> \
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<div class='WindowTitleBar'> \
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<div class='WindowTitleBarText notextsel' style='float:left'>Window Title Bar</div> \
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<div class='WindowTitleBarClose notextsel' style='float:right'>O</div> \
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</div> \
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<div class='WindowBody'> \
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</div> \
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</div>";
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function Window(manager, title, x, y, width, height, parent_node)
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{
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this.Manager = manager;
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this.ParentNode = parent_node || document.body;
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this.OnMove = null;
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this.Visible = false;
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this.AnimatedShow = false;
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// Clone the window template and locate key nodes within it
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this.Node = DOM.Node.CreateHTML(template_html);
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this.TitleBarNode = DOM.Node.FindWithClass(this.Node, "WindowTitleBar");
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this.TitleBarTextNode = DOM.Node.FindWithClass(this.Node, "WindowTitleBarText");
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this.TitleBarCloseNode = DOM.Node.FindWithClass(this.Node, "WindowTitleBarClose");
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this.BodyNode = DOM.Node.FindWithClass(this.Node, "WindowBody");
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// Setup the position and dimensions of the window
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this.SetPosition(x, y);
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this.SetSize(width, height);
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// Set the title text
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this.TitleBarTextNode.innerHTML = title;
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// Hook up event handlers
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DOM.Event.AddHandler(this.Node, "mousedown", Bind(this, "SetTop"));
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DOM.Event.AddHandler(this.TitleBarNode, "mousedown", Bind(this, "BeginMove"));
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DOM.Event.AddHandler(this.TitleBarCloseNode, "mousedown", Bind(this, "Hide"));
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// Create delegates for removable handlers
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this.MoveDelegate = Bind(this, "Move");
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this.EndMoveDelegate = Bind(this, "EndMove");
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}
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Window.prototype.SetOnMove = function(on_move)
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{
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this.OnMove = on_move;
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}
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Window.prototype.Show = function()
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{
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if (this.Node.parentNode != this.ParentNode)
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{
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this.ShowNoAnim();
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Anim.Animate(Bind(this, "OpenAnimation"), 0, 1, 1);
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}
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}
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Window.prototype.ShowNoAnim = function()
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{
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// Add to the document
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this.ParentNode.appendChild(this.Node);
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this.AnimatedShow = false;
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this.Visible = true;
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}
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Window.prototype.Hide = function()
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{
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if (this.Node.parentNode == this.ParentNode)
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{
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if (this.AnimatedShow)
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{
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// Trigger animation that ends with removing the window from the document
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Anim.Animate(
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Bind(this, "CloseAnimation"),
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0, 1, 0.25,
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Bind(this, "HideNoAnim"));
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}
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else
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{
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this.HideNoAnim();
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}
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}
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}
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Window.prototype.HideNoAnim = function()
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{
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// Remove node
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this.ParentNode.removeChild(this.Node);
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this.Visible = false;
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}
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Window.prototype.SetTop = function()
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{
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this.Manager.SetTopWindow(this);
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}
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Window.prototype.SetTitle = function(title)
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{
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this.TitleBarTextNode.innerHTML = title;
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}
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// TODO: Update this
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Window.prototype.AddControl = function(control)
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{
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// Get all arguments to this function and replace the first with this window node
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var args = [].slice.call(arguments);
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args[0] = this.BodyNode;
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// Create the control and call its Init method with the modified arguments
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var instance = new control();
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instance.Init.apply(instance, args);
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return instance;
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}
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Window.prototype.AddControlNew = function(control)
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{
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control.ParentNode = this.BodyNode;
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this.BodyNode.appendChild(control.Node);
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return control;
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}
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Window.prototype.Scale = function(t)
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{
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// Calculate window bounds centre/extents
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var ext_x = this.Size[0] / 2;
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var ext_y = this.Size[1] / 2;
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var mid_x = this.Position[0] + ext_x;
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var mid_y = this.Position[1] + ext_y;
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// Scale from the mid-point
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DOM.Node.SetPosition(this.Node, [ mid_x - ext_x * t, mid_y - ext_y * t ]);
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DOM.Node.SetSize(this.Node, [ this.Size[0] * t, this.Size[1] * t ]);
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}
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Window.prototype.OpenAnimation = function(val)
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{
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// Power ease in
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var t = 1 - Math.pow(1 - val, 8);
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this.Scale(t);
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DOM.Node.SetOpacity(this.Node, 1 - Math.pow(1 - val, 8));
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this.AnimatedShow = true;
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}
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Window.prototype.CloseAnimation = function(val)
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{
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// Power ease out
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var t = 1 - Math.pow(val, 4);
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this.Scale(t);
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DOM.Node.SetOpacity(this.Node, t);
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}
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Window.prototype.NotifyChange = function()
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{
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if (this.OnMove)
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{
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var pos = DOM.Node.GetPosition(this.Node);
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this.OnMove(this, pos);
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}
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}
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Window.prototype.BeginMove = function(evt)
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{
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// Calculate offset of the window from the mouse down position
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var mouse_pos = DOM.Event.GetMousePosition(evt);
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this.Offset = [ mouse_pos[0] - this.Position[0], mouse_pos[1] - this.Position[1] ];
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// Dynamically add handlers for movement and release
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DOM.Event.AddHandler(document, "mousemove", this.MoveDelegate);
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DOM.Event.AddHandler(document, "mouseup", this.EndMoveDelegate);
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DOM.Event.StopDefaultAction(evt);
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}
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Window.prototype.Move = function(evt)
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{
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// Use the offset at the beginning of movement to drag the window around
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var mouse_pos = DOM.Event.GetMousePosition(evt);
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var offset = this.Offset;
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var pos = [ mouse_pos[0] - offset[0], mouse_pos[1] - offset[1] ];
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this.SetPosition(pos[0], pos[1]);
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if (this.OnMove)
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this.OnMove(this, pos);
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DOM.Event.StopDefaultAction(evt);
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}
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Window.prototype.EndMove = function(evt)
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{
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// Remove handlers added during mouse down
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DOM.Event.RemoveHandler(document, "mousemove", this.MoveDelegate);
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DOM.Event.RemoveHandler(document, "mouseup", this.EndMoveDelegate);
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DOM.Event.StopDefaultAction(evt);
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}
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Window.prototype.SetPosition = function(x, y)
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{
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this.Position = [ x, y ];
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DOM.Node.SetPosition(this.Node, this.Position);
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}
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Window.prototype.SetSize = function(w, h)
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{
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this.Size = [ w, h ];
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DOM.Node.SetSize(this.Node, this.Size);
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}
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Window.prototype.GetZIndex = function()
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{
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return parseInt(this.Node.style.zIndex);
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}
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return Window;
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})(); |