mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
252 lines
5.3 KiB
JavaScript
252 lines
5.3 KiB
JavaScript
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namespace("WM");
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WM.GridRows = (function()
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{
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function GridRows(parent_object)
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{
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this.ParentObject = parent_object;
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// Array of rows in the order they were added
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this.Rows = [ ];
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// Collection of custom row indexes for fast lookup
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this.Indexes = { };
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}
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GridRows.prototype.AddIndex = function(cell_field_name)
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{
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var index = { };
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// Go through existing rows and add to the index
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for (var i in this.Rows)
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{
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var row = this.Rows[i];
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if (cell_field_name in row.CellData)
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{
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var cell_field = row.CellData[cell_field_name];
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index[cell_field] = row;
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}
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}
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this.Indexes[cell_field_name] = index;
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}
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GridRows.prototype.ClearIndex = function(index_name)
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{
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this.Indexes[index_name] = { };
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}
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GridRows.prototype.AddRowToIndex = function(index_name, cell_data, row)
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{
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this.Indexes[index_name][cell_data] = row;
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}
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GridRows.prototype.Add = function(cell_data, row_classes, cell_classes)
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{
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var row = new WM.GridRow(this.ParentObject, cell_data, row_classes, cell_classes);
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this.Rows.push(row);
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return row;
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}
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GridRows.prototype.GetBy = function(cell_field_name, cell_data)
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{
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var index = this.Indexes[cell_field_name];
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return index[cell_data];
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}
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GridRows.prototype.Clear = function()
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{
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// Remove all node references from the parent
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for (var i in this.Rows)
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{
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var row = this.Rows[i];
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row.Parent.BodyNode.removeChild(row.Node);
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}
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// Clear all indexes
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for (var i in this.Indexes)
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this.Indexes[i] = { };
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this.Rows = [ ];
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}
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return GridRows;
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})();
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WM.GridRow = (function()
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{
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var template_html = "<div class='GridRow'></div>";
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//
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// 'cell_data' is an object with a variable number of fields.
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// Any fields prefixed with an underscore are hidden.
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//
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function GridRow(parent, cell_data, row_classes, cell_classes)
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{
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// Setup data
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this.Parent = parent;
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this.IsOpen = true;
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this.AnimHandle = null;
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this.Rows = new WM.GridRows(this);
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this.CellData = cell_data;
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this.CellNodes = { }
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// Create the main row node
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this.Node = DOM.Node.CreateHTML(template_html);
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if (row_classes)
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DOM.Node.AddClass(this.Node, row_classes);
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// Embed a pointer to the row in the root node so that it can be clicked
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this.Node.GridRow = this;
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// Create nodes for each required cell
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for (var attr in this.CellData)
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{
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if (this.CellData.hasOwnProperty(attr))
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{
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var data = this.CellData[attr];
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// Update any grid row index references
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if (attr in parent.Rows.Indexes)
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parent.Rows.AddRowToIndex(attr, data, this);
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// Hide any cells with underscore prefixes
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if (attr[0] == "_")
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continue;
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// Create a node for the cell and add any custom classes
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var node = DOM.Node.AppendHTML(this.Node, "<div class='GridRowCell'></div>");
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if (cell_classes && attr in cell_classes)
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DOM.Node.AddClass(node, cell_classes[attr]);
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this.CellNodes[attr] = node;
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// If this is a Window Control, add its node to the cell
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if (data instanceof Object && "Node" in data && DOM.Node.IsNode(data.Node))
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{
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data.ParentNode = node;
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node.appendChild(data.Node);
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}
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else
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{
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// Otherwise just assign the data as text
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node.innerHTML = data;
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}
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}
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}
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// Add the body node for any children
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DOM.Node.AppendClearFloat(this.Node);
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this.BodyNode = DOM.Node.AppendHTML(this.Node, "<div class='GridRowBody'></div>");
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// Add the row to the parent
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this.Parent.BodyNode.appendChild(this.Node);
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}
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GridRow.prototype.Open = function()
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{
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// Don't allow open while animating
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if (this.AnimHandle == null || this.AnimHandle.Complete)
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{
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this.IsOpen = true;
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// Kick off open animation
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var node = this.BodyNode;
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this.AnimHandle = Anim.Animate(
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function (val) { DOM.Node.SetHeight(node, val) },
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0, this.Height, 0.2);
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}
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}
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GridRow.prototype.Close = function()
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{
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// Don't allow close while animating
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if (this.AnimHandle == null || this.AnimHandle.Complete)
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{
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this.IsOpen = false;
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// Record height for the next open request
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this.Height = this.BodyNode.offsetHeight;
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// Kick off close animation
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var node = this.BodyNode;
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this.AnimHandle = Anim.Animate(
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function (val) { DOM.Node.SetHeight(node, val) },
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this.Height, 0, 0.2);
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}
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}
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GridRow.prototype.Toggle = function()
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{
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if (this.IsOpen)
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this.Close();
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else
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this.Open();
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}
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return GridRow;
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})();
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WM.Grid = (function()
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{
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var template_html = " \
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<div class='Grid'> \
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<div class='GridBody'></div> \
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</div>";
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function Grid(x, y, width, height)
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{
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this.Rows = new WM.GridRows(this);
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this.Node = DOM.Node.CreateHTML(template_html);
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this.BodyNode = DOM.Node.FindWithClass(this.Node, "GridBody");
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DOM.Node.SetPosition(this.Node, [ x, y ]);
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DOM.Node.SetSize(this.Node, [ width, height ]);
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DOM.Event.AddHandler(this.Node, "dblclick", OnDblClick);
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var mouse_wheel_event = (/Firefox/i.test(navigator.userAgent)) ? "DOMMouseScroll" : "mousewheel";
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DOM.Event.AddHandler(this.Node, mouse_wheel_event, Bind(OnMouseScroll, this));
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}
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function OnDblClick(evt)
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{
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// Clicked on a header?
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var node = DOM.Event.GetNode(evt);
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if (DOM.Node.HasClass(node, "GridRowName"))
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{
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// Toggle rows open/close
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var row = node.parentNode.GridRow;
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if (row)
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row.Toggle();
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}
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}
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function OnMouseScroll(self, evt)
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{
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var mouse_state = new Mouse.State(evt);
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self.Node.scrollTop -= mouse_state.WheelDelta * 20;
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}
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return Grid;
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})();
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