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https://github.com/scratchfoundation/bgfx.git
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35 lines
821 B
Text
35 lines
821 B
Text
uniform float _Cutoff;
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uniform sampler2D _MainTex;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = gl_TexCoord[1];
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float x_2;
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x_2 = (texture2D (_MainTex, gl_TexCoord[0].xy).w - _Cutoff);
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if ((x_2 < 0.0)) {
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discard;
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};
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vec4 enc_3;
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vec2 enc_4;
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enc_4 = (tmpvar_1.xy / (tmpvar_1.z + 1.0));
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enc_4 = (enc_4 / 1.7777);
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enc_4 = ((enc_4 * 0.5) + 0.5);
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enc_3.xy = enc_4;
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vec2 enc_5;
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enc_5 = (vec2(1.0, 255.0) * tmpvar_1.w);
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vec2 tmpvar_6;
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tmpvar_6 = fract(enc_5);
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enc_5.y = tmpvar_6.y;
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enc_5.x = (tmpvar_6.x - (tmpvar_6.y * 0.00392157));
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enc_3.zw = enc_5;
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gl_FragData[0] = enc_3;
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}
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// stats: 11 alu 2 tex 1 flow
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// inputs: 1
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// #0: gl_TexCoord (high float) 4x1 [2] loc 4
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// uniforms: 1 (total size: 0)
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// #0: _Cutoff (high float) 1x1 [-1]
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// textures: 1
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// #0: _MainTex (high 2d) 0x0 [-1]
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