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60 lines
1.4 KiB
Text
60 lines
1.4 KiB
Text
#include <metal_stdlib>
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using namespace metal;
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struct xlatMtlShaderInput {
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float4 xlv_TEXCOORD0;
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};
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struct xlatMtlShaderOutput {
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half4 _fragData [[color(0)]];
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};
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struct xlatMtlShaderUniform {
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};
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fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
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{
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xlatMtlShaderOutput _mtl_o;
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half4 c_1;
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c_1 = half4(float4(0.0, 0.0, 0.0, 0.0));
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float tmpvar_2;
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if ((_mtl_i.xlv_TEXCOORD0.x > 0.5)) {
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tmpvar_2 = 0.9;
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} else {
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tmpvar_2 = 0.1;
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};
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c_1 = half4(float4(tmpvar_2));
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float4 tmpvar_3;
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if ((_mtl_i.xlv_TEXCOORD0.x > 0.5)) {
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tmpvar_3 = float4(0.9, 0.9, 0.9, 0.9);
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} else {
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tmpvar_3 = float4(0.1, 0.1, 0.1, 0.1);
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};
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c_1 = ((half4)(float4(tmpvar_2) + tmpvar_3));
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float3 tmpvar_4;
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if ((_mtl_i.xlv_TEXCOORD0.x > 0.5)) {
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tmpvar_4 = float3(0.9, 0.9, 0.9);
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} else {
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tmpvar_4 = float3(0.1, 0.1, 0.1);
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};
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c_1.xyz = (c_1.xyz + (half3)tmpvar_4);
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float2 tmpvar_5;
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if ((_mtl_i.xlv_TEXCOORD0.x > 0.5)) {
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tmpvar_5 = float2(0.9, 0.9);
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} else {
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tmpvar_5 = float2(0.1, 0.1);
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};
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c_1.xy = (c_1.xy + (half2)tmpvar_5);
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float tmpvar_6;
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tmpvar_6 = fract(_mtl_i.xlv_TEXCOORD0.x);
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float tmpvar_7;
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if (bool(tmpvar_6)) {
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tmpvar_7 = 0.9;
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} else {
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tmpvar_7 = 0.1;
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};
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c_1.x = (c_1.x + (half)tmpvar_7);
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_mtl_o._fragData = c_1;
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return _mtl_o;
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}
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// stats: 21 alu 0 tex 5 flow
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// inputs: 1
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// #0: xlv_TEXCOORD0 (high float) 4x1 [-1]
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