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17 lines
427 B
Text
17 lines
427 B
Text
#version 300 es
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out lowp vec4 _fragData;
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uniform mediump mat4 _LightMatrix;
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uniform highp vec3 _WorldPos;
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void main()
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{
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// Used to expose bug in Metal output where it was inserting cast in the wrong place,
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// i.e. it was doing a v3 = (float4)(mat * vec).xyz
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mediump vec3 lightCoord = vec3 ( (_LightMatrix * vec4(_WorldPos, 1.0)) );
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mediump vec4 r;
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r.xyz = lightCoord;
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r.w = 1.0;
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_fragData = r;
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}
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