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24 lines
728 B
Text
24 lines
728 B
Text
#include <metal_stdlib>
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using namespace metal;
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struct xlatMtlShaderInput {
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};
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struct xlatMtlShaderOutput {
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half4 _fragData_0 [[color(0)]];
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half4 _fragData_1 [[color(1)]];
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half4 _fragData_2 [[color(2)]];
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half4 _fragData_3 [[color(3)]];
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};
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struct xlatMtlShaderUniform {
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};
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fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
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{
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xlatMtlShaderOutput _mtl_o;
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_mtl_o._fragData_0 = half4(float4(0.0, 0.0, 0.0, 0.0));
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_mtl_o._fragData_1 = half4(float4(0.1, 0.1, 0.1, 0.1));
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_mtl_o._fragData_2 = half4(float4(0.2, 0.2, 0.2, 0.2));
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_mtl_o._fragData_3 = half4(float4(0.3, 0.3, 0.3, 0.3));
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return _mtl_o;
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}
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// stats: 4 alu 0 tex 0 flow
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