mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-01 11:56:58 -05:00
427 lines
9.5 KiB
C++
427 lines
9.5 KiB
C++
/*
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* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include <vector>
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#include <string>
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#include <bgfx.h>
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#include <bx/readerwriter.h>
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#include <bx/fpumath.h>
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#include "entry/entry.h"
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void* load(bx::FileReaderI* _reader, const char* _filePath)
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{
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if (0 == bx::open(_reader, _filePath) )
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{
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uint32_t size = (uint32_t)bx::getSize(_reader);
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void* data = malloc(size);
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bx::read(_reader, data, size);
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bx::close(_reader);
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return data;
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}
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return NULL;
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}
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void* load(const char* _filePath)
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{
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return load(entry::getFileReader(), _filePath);
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}
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static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
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{
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if (0 == bx::open(_reader, _filePath) )
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{
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uint32_t size = (uint32_t)bx::getSize(_reader);
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const bgfx::Memory* mem = bgfx::alloc(size+1);
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bx::read(_reader, mem->data, size);
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bx::close(_reader);
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mem->data[mem->size-1] = '\0';
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return mem;
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}
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return NULL;
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}
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static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
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{
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char filePath[512];
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const char* shaderPath = "shaders/dx9/";
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switch (bgfx::getRendererType() )
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{
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case bgfx::RendererType::Direct3D11:
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shaderPath = "shaders/dx11/";
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break;
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case bgfx::RendererType::OpenGL:
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shaderPath = "shaders/glsl/";
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break;
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case bgfx::RendererType::OpenGLES:
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shaderPath = "shaders/gles/";
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break;
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default:
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break;
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}
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strcpy(filePath, shaderPath);
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strcat(filePath, _name);
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strcat(filePath, ".bin");
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return bgfx::createShader(loadMem(_reader, filePath) );
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}
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bgfx::ShaderHandle loadShader(const char* _name)
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{
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return loadShader(entry::getFileReader(), _name);
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}
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bgfx::ProgramHandle loadProgram(bx::FileReaderI* _reader, const char* _vsName, const char* _fsName)
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{
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bgfx::ShaderHandle vsh = loadShader(_reader, _vsName);
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bgfx::ShaderHandle fsh = loadShader(_reader, _fsName);
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return bgfx::createProgram(vsh, fsh, true /* destroy shaders when program is destroyed */);
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}
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bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
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{
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return loadProgram(entry::getFileReader(), _vsName, _fsName);
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}
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bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
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{
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char filePath[512];
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strcpy(filePath, "textures/");
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strcat(filePath, _name);
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const bgfx::Memory* mem = loadMem(_reader, filePath);
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return bgfx::createTexture(mem, _flags, _skip, _info);
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}
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bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
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{
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return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info);
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}
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void calcTangents(void* _vertices, uint16_t _numVertices, bgfx::VertexDecl _decl, const uint16_t* _indices, uint32_t _numIndices)
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{
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struct PosTexcoord
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{
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float m_x;
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float m_y;
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float m_z;
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float m_pad0;
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float m_u;
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float m_v;
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float m_pad1;
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float m_pad2;
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};
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float* tangents = new float[6*_numVertices];
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memset(tangents, 0, 6*_numVertices*sizeof(float) );
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PosTexcoord v0;
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PosTexcoord v1;
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PosTexcoord v2;
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for (uint32_t ii = 0, num = _numIndices/3; ii < num; ++ii)
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{
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const uint16_t* indices = &_indices[ii*3];
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uint32_t i0 = indices[0];
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uint32_t i1 = indices[1];
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uint32_t i2 = indices[2];
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bgfx::vertexUnpack(&v0.m_x, bgfx::Attrib::Position, _decl, _vertices, i0);
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bgfx::vertexUnpack(&v0.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i0);
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bgfx::vertexUnpack(&v1.m_x, bgfx::Attrib::Position, _decl, _vertices, i1);
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bgfx::vertexUnpack(&v1.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i1);
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bgfx::vertexUnpack(&v2.m_x, bgfx::Attrib::Position, _decl, _vertices, i2);
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bgfx::vertexUnpack(&v2.m_u, bgfx::Attrib::TexCoord0, _decl, _vertices, i2);
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const float bax = v1.m_x - v0.m_x;
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const float bay = v1.m_y - v0.m_y;
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const float baz = v1.m_z - v0.m_z;
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const float bau = v1.m_u - v0.m_u;
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const float bav = v1.m_v - v0.m_v;
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const float cax = v2.m_x - v0.m_x;
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const float cay = v2.m_y - v0.m_y;
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const float caz = v2.m_z - v0.m_z;
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const float cau = v2.m_u - v0.m_u;
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const float cav = v2.m_v - v0.m_v;
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const float det = (bau * cav - bav * cau);
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const float invDet = 1.0f / det;
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const float tx = (bax * cav - cax * bav) * invDet;
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const float ty = (bay * cav - cay * bav) * invDet;
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const float tz = (baz * cav - caz * bav) * invDet;
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const float bx = (cax * bau - bax * cau) * invDet;
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const float by = (cay * bau - bay * cau) * invDet;
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const float bz = (caz * bau - baz * cau) * invDet;
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for (uint32_t jj = 0; jj < 3; ++jj)
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{
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float* tanu = &tangents[indices[jj]*6];
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float* tanv = &tanu[3];
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tanu[0] += tx;
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tanu[1] += ty;
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tanu[2] += tz;
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tanv[0] += bx;
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tanv[1] += by;
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tanv[2] += bz;
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}
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}
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for (uint32_t ii = 0; ii < _numVertices; ++ii)
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{
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const float* tanu = &tangents[ii*6];
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const float* tanv = &tangents[ii*6 + 3];
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float normal[4];
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bgfx::vertexUnpack(normal, bgfx::Attrib::Normal, _decl, _vertices, ii);
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float ndt = bx::vec3Dot(normal, tanu);
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float nxt[3];
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bx::vec3Cross(nxt, normal, tanu);
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float tmp[3];
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tmp[0] = tanu[0] - normal[0] * ndt;
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tmp[1] = tanu[1] - normal[1] * ndt;
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tmp[2] = tanu[2] - normal[2] * ndt;
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float tangent[4];
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bx::vec3Norm(tangent, tmp);
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tangent[3] = bx::vec3Dot(nxt, tanv) < 0.0f ? -1.0f : 1.0f;
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bgfx::vertexPack(tangent, true, bgfx::Attrib::Tangent, _decl, _vertices, ii);
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}
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delete [] tangents;
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}
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struct Aabb
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{
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float m_min[3];
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float m_max[3];
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};
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struct Obb
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{
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float m_mtx[16];
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};
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struct Sphere
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{
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float m_center[3];
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float m_radius;
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};
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struct Primitive
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{
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uint32_t m_startIndex;
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uint32_t m_numIndices;
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uint32_t m_startVertex;
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uint32_t m_numVertices;
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Sphere m_sphere;
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Aabb m_aabb;
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Obb m_obb;
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};
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typedef std::vector<Primitive> PrimitiveArray;
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struct Group
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{
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Group()
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{
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reset();
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}
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void reset()
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{
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m_vbh.idx = bgfx::invalidHandle;
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m_ibh.idx = bgfx::invalidHandle;
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m_prims.clear();
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}
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bgfx::VertexBufferHandle m_vbh;
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bgfx::IndexBufferHandle m_ibh;
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Sphere m_sphere;
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Aabb m_aabb;
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Obb m_obb;
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PrimitiveArray m_prims;
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};
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struct Mesh
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{
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void load(bx::ReaderSeekerI* _reader)
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{
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#define BGFX_CHUNK_MAGIC_VB BX_MAKEFOURCC('V', 'B', ' ', 0x0)
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#define BGFX_CHUNK_MAGIC_IB BX_MAKEFOURCC('I', 'B', ' ', 0x0)
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#define BGFX_CHUNK_MAGIC_PRI BX_MAKEFOURCC('P', 'R', 'I', 0x0)
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Group group;
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uint32_t chunk;
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while (4 == bx::read(_reader, chunk) )
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{
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switch (chunk)
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{
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case BGFX_CHUNK_MAGIC_VB:
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{
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bx::read(_reader, group.m_sphere);
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bx::read(_reader, group.m_aabb);
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bx::read(_reader, group.m_obb);
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bx::read(_reader, m_decl);
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uint16_t stride = m_decl.getStride();
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uint16_t numVertices;
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bx::read(_reader, numVertices);
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const bgfx::Memory* mem = bgfx::alloc(numVertices*stride);
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bx::read(_reader, mem->data, mem->size);
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group.m_vbh = bgfx::createVertexBuffer(mem, m_decl);
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}
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break;
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case BGFX_CHUNK_MAGIC_IB:
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{
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uint32_t numIndices;
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bx::read(_reader, numIndices);
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const bgfx::Memory* mem = bgfx::alloc(numIndices*2);
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bx::read(_reader, mem->data, mem->size);
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group.m_ibh = bgfx::createIndexBuffer(mem);
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}
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break;
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case BGFX_CHUNK_MAGIC_PRI:
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{
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uint16_t len;
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bx::read(_reader, len);
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std::string material;
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material.resize(len);
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bx::read(_reader, const_cast<char*>(material.c_str() ), len);
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uint16_t num;
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bx::read(_reader, num);
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for (uint32_t ii = 0; ii < num; ++ii)
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{
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bx::read(_reader, len);
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std::string name;
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name.resize(len);
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bx::read(_reader, const_cast<char*>(name.c_str() ), len);
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Primitive prim;
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bx::read(_reader, prim.m_startIndex);
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bx::read(_reader, prim.m_numIndices);
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bx::read(_reader, prim.m_startVertex);
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bx::read(_reader, prim.m_numVertices);
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bx::read(_reader, prim.m_sphere);
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bx::read(_reader, prim.m_aabb);
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bx::read(_reader, prim.m_obb);
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group.m_prims.push_back(prim);
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}
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m_groups.push_back(group);
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group.reset();
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}
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break;
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default:
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DBG("%08x at %d", chunk, bx::skip(_reader, 0) );
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break;
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}
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}
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}
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void unload()
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{
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for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
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{
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const Group& group = *it;
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bgfx::destroyVertexBuffer(group.m_vbh);
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if (bgfx::isValid(group.m_ibh) )
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{
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bgfx::destroyIndexBuffer(group.m_ibh);
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}
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}
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m_groups.clear();
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}
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void submit(uint8_t _id, bgfx::ProgramHandle _program, float* _mtx, uint64_t _state)
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{
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if (BGFX_STATE_MASK == _state)
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{
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_state = 0
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| BGFX_STATE_RGB_WRITE
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| BGFX_STATE_ALPHA_WRITE
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| BGFX_STATE_DEPTH_WRITE
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| BGFX_STATE_DEPTH_TEST_LESS
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| BGFX_STATE_CULL_CCW
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| BGFX_STATE_MSAA
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;
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}
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for (GroupArray::const_iterator it = m_groups.begin(), itEnd = m_groups.end(); it != itEnd; ++it)
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{
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const Group& group = *it;
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// Set model matrix for rendering.
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bgfx::setTransform(_mtx);
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bgfx::setProgram(_program);
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bgfx::setIndexBuffer(group.m_ibh);
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bgfx::setVertexBuffer(group.m_vbh);
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bgfx::setState(_state);
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bgfx::submit(_id);
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}
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}
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bgfx::VertexDecl m_decl;
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typedef std::vector<Group> GroupArray;
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GroupArray m_groups;
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};
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Mesh* meshLoad(bx::ReaderSeekerI* _reader)
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{
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Mesh* mesh = new Mesh;
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mesh->load(_reader);
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return mesh;
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}
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Mesh* meshLoad(const char* _filePath)
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{
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bx::FileReaderI* reader = entry::getFileReader();
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bx::open(reader, _filePath);
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Mesh* mesh = meshLoad(reader);
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bx::close(reader);
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return mesh;
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}
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void meshUnload(Mesh* _mesh)
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{
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_mesh->unload();
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delete _mesh;
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}
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void meshSubmit(Mesh* _mesh, uint8_t _id, bgfx::ProgramHandle _program, float* _mtx, uint64_t _state)
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{
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_mesh->submit(_id, _program, _mtx, _state);
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}
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